This is version 1.0 of a mod that will change how Laser and Gun hits and sparks looks in game.
It’s called better, but it’s only different.
It is supposed to make shoot things more interesting by giving a more flashy feedback.
I’m still trying to figure out why I can’t change the Critical Hit effect from blood splatter to some red super sparks.
Any suggestions are appreciated!
This mod changes the following files:
/METADATA/PROJECTILES/PROJECTILETABLE.MBIN
/MODELS/COMMON/PROJECTILES/DRONELASERIMPACT/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/DRONELASERIMPACT/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/DRONELASERIMPACT/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN
/MODELS/COMMON/PROJECTILES/DRONELASERIMPACT/SMOKEMAT.MATERIAL.MBIN
/MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/FLASHEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/SPARKEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/TRAILEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/FLASHMAT.MATERIAL.MBIN
/MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN
/MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/SMOKEMAT.MATERIAL.MBIN
/MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/SPARKPARTICLEMATT.MATERIAL.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACT/EMITTERS/FLASHEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACT/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACT/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACT/FLASHMAT.MATERIAL.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACT/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACT/SMOKEMAT.MATERIAL.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACTGROUND/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACTGROUND/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACTGROUND/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACTGROUND/SMOKEMAT.MATERIAL.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACTSUBSTANCE/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACTSUBSTANCE/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACTSUBSTANCE/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN
/MODELS/COMMON/PROJECTILES/LASERIMPACTSUBSTANCE/SMOKEMAT.MATERIAL.MBIN
It means it will conflict with any other mods that change any of these files.
Installation
Installation:
– Navigate to No Man’s SkyGAMEDATAPCBANKS
– Delete DisableMods.txt
– Create a folder called MODS
– Extract the .pak file to MODS
Changelog
1.1
Small adjustments to Spark values on gun hit.
Added glowsparks to gunhit
Adjustments to Laserhit glowsparks force and size
Adjustments to Laserhit center sparks size
Credits:
trevix