
It makes interiors and caves darker.
All of the indoor screenshots are taken with the modified lighting and show the day/night lighting changes, as opposed to the vanilla always bright interiors.
The main goal of the mod is to reduce the significant brightness change seen when moving indoors/outdoors at night.
And of course the amazing caves.
MOD (VANILLA) Indoor values:
“IndoorsLightingPlanetMax” value=0.1 (1.0)
Set this value to Vanilla 1 if the interior is too bright during the day.
Simply put, 0.1=better night lighting, 1.0=better day lighting
MOD (VANILLA) Cave values:
“IblUndergroundLightIntensity” value=0.6 (3.0)
“ProbeBlendRadiusEdge” value=1.0 (15.0)
“StandardNearProbeRadius” value=250.0 (20.0)
“UndergroundFakeSkyFactor” value=0.04 (0.35)
Extract .zip into \No Man’s Sky\GAMEDATA\MODS
Modifies GCENVIRONMENTGLOBALS.GLOBAL.MBIN
My personal preferences and some pluses for those who would like to experiment with it.
“MyMOD” (VANILLA) Indoor and Cave values:
“IndoorsLightingPlanetMax” value=”0.04″ (1.0) –> higher value brighter (indoor light/skylight intensity day/night?)
“IndoorsLightingAbandonedFreighterMax” value=”1.0″ (0.95) –> higher value darker
“IndoorsLightingNexusMax” value=”0.04″ (0.1) –> higher value brighter
“IndoorsLightingFreighterMax” value=”0.04″ (0.1) –> higher value brighter
“IndoorsLightingSpaceStationMax” value=”0.04″ (0.1) –> higher value brighter
“IndoorsLightingSpaceStationPirateMax” value=”1.0″ (0.8) –> higher value darker
“IndoorsLightingSpaceStationAbandonedMax” value=”1.0″ (0.9) –> higher value darker
“IblUndergroundLightIntensity” value=”0.6″ (3.0) –> higher value brighter
“ProbeBlendRadiusEdge” value=”1.0″ (15.0)
“StandardNearProbeRadius” value=”250.0″ (20.0)
“UndergroundFakeSkyFactor” value=”0.04″ (0.35) –> higher value brighter
Credits:
fabricator



