Darker Indoors and Caves V0.11

Darker Indoors and Caves V0.11

It makes interiors and caves darker.

All of the indoor screenshots are taken with the modified lighting and show the day/night lighting changes, as opposed to the vanilla always bright interiors.
The main goal of the mod is to reduce the significant brightness change seen when moving indoors/outdoors at night.
And of course the amazing caves.

MOD (VANILLA) Indoor values:

“IndoorsLightingPlanetMax” value=0.1 (1.0)
Set this value to Vanilla 1 if the interior is too bright during the day.
Simply put, 0.1=better night lighting, 1.0=better day lighting

MOD (VANILLA) Cave values:

“IblUndergroundLightIntensity” value=0.6 (3.0)
“ProbeBlendRadiusEdge” value=1.0 (15.0)
“StandardNearProbeRadius” value=250.0 (20.0)
“UndergroundFakeSkyFactor” value=0.04 (0.35)

Extract .zip into \No Man’s Sky\GAMEDATA\MODS

Modifies GCENVIRONMENTGLOBALS.GLOBAL.MBIN

My personal preferences and some pluses for those who would like to experiment with it.
“MyMOD” (VANILLA) Indoor and Cave values:

“IndoorsLightingPlanetMax” value=”0.04″ (1.0) –> higher value brighter (indoor light/skylight intensity day/night?)
“IndoorsLightingAbandonedFreighterMax” value=”1.0″ (0.95) –> higher value darker
“IndoorsLightingNexusMax” value=”0.04″ (0.1) –> higher value brighter
“IndoorsLightingFreighterMax” value=”0.04″ (0.1) –> higher value brighter
“IndoorsLightingSpaceStationMax” value=”0.04″ (0.1) –> higher value brighter
“IndoorsLightingSpaceStationPirateMax” value=”1.0″ (0.8) –> higher value darker
“IndoorsLightingSpaceStationAbandonedMax” value=”1.0″ (0.9) –> higher value darker
“IblUndergroundLightIntensity” value=”0.6″ (3.0) –> higher value brighter
“ProbeBlendRadiusEdge” value=”1.0″ (15.0)
“StandardNearProbeRadius” value=”250.0″ (20.0)
“UndergroundFakeSkyFactor” value=”0.04″ (0.35) –> higher value brighter

Credits:

fabricator

Download mod

File File size
zip Darker Indoors and Caves-0-11 719 B
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