5,440 brightness and/or color adjustments for the ambient lighting in each of 17 areas or themes.
Have you been playing NMS for a long time and really need a change of pace? Or perhaps you’re new and the color schemes just don’t fit what you like or need. Have you been wishing the Nexus/Anomaly was electric blue to fit the colors in Stranger Things season 3? Or maybe you liked season 1 better and think that space stations should have an under-lit red glow.
No matter the reason, you can use this mod to change any area or theme in the game to any color and brightness you wish. You can do the above; you can change the Atlas to yellow or the NPC outposts to green highlights. Whatever you want, you can do.
If you have cool screenshots, please share them so we can all see. If you want to put together a custom pack of settings and release it as a theme mod, I encourage it. This is a project I’ve been working on for a couple of months now, both finding all these light sources and figuring out the code, if the code existed at all; I want people to use it and create their own things with it.
For now, only the ‘Grab Bag’ version is ready, but the ‘Custom’ version should be ready in a couple of days. There are instructions in the appropriate sections. If something still doesn’t make sense, let me know and I’ll try to improve the instructions. To properly do the Grab Bag portion of the mod, which was my dream, I needed an addition to AMUMSS that Wberto graciously added, along with his constant improvements to everything else; Special thanks go out to him for all his help on this project. The LUA file is a bit convoluted and uses a new feature, so if you need help understanding it, let me know.
Custom Version
Released. In Optional Files
If you know a very tiny bit about LUA and can compile a LUA script into a PAK file, then you can create infinite possibilities in exactly the combinations you want. If you want quadratic falloff in the Atlas, 0.41722 red in space stations, or 42% illumination intensity in your prefab buildings, you can do it! Open the “GLight xxx Custom.lua” file and near the top you will see a large array that looks like a table. Edit these values however you want, then save the file and compile it. ~Fin~
Note: it may take a while to compile, up to 15 minutes on a really slow computer. You will end up with 17 different PAK files and can use whichever you want.
Grab Bag Version
320 brightness and color combinations for the ambient lighting in each of 17 areas or themes in the game. That’s 5,440 different brightness and/or color adjustments you can make, in whatever configuration you want.
The areas/themes are:
Atlas
Sentinels
Monolith
Buildable Lights
Exocraft
Land Prefabricated Buildings
Underwater Prefab Buildings
Utilities
Player
Nexus Anomaly
NPC Buildings
Ships
Space Points of Interest
Space Station
Abandoned Space Station
Terrain Tech
Terrain Nature
**You can see the exact files for each group in the Miscellaneous section of the Files page.
The brightness levels are:
33% of normal
67% of normal
100% of normal
133% of normal
167% of normal
Note: This mod changes all light sources to linear falloff. Some items use quadratic falloff by default. This will make areas brighter but give less noticeable sources. In many areas, you will want to use a lower brightness than you think to adjust for the falloff change.
The color combinations are any combination of red, green, and blue, each at one of the levels below. Note that if all the values are the same, the game interprets that as normal white.
0%
33%
66%
100%
Installing the Grab Bag Version
This version of the mod is a Choose-Your-Own-Adventure setup.
In the Files tab of Nexus Mods, you will see 17 ZIP files, one for each area or theme. Follow this process for any and all of the areas or themes you want to change.
Inside each of these ZIP files are 5 different Intensity folders, labeled “i.3”, “i.7”, etc. Those are how bright you want the lights in that area or theme; .3 is 33% of normal and i1.7 is 167% of normal brightness (rounded to 1.7).
Decide how intense you want the lights in that area or theme and go into that folder.
Inside the intensity folder are 64 files that represent all the different color combinations available to you. Make sure you know the RGB value of the color you want.
Convert the standard (0 to 255) RGB format to a (0.0 to 1.0) scale, where (85=0.3333), (170=0.6667), and (255 = 1.0).
All the ‘i’ values should be the same inside this folder. Instead, find the ‘r’, ‘g’, and ‘b’ that you want.
Copy that file and put it in the MODS folder like any other mod (see More Information, below, if you need help with that).
Repeat this for any of the rest of the 17 areas and themes that you want. You could end up with 17 different PAK files, if you wanted.
If you want something more specific, like slightly different colors, you’re going to have to learn to use LUA and AMUMSS and use the Custom version.
Updates
Updates come in two types: those by HG and those by me. This mod works on some pretty obscure files in most cases, and files that don’t usually change. This makes the mod mostly future-proof from changes by HG, which is great. It also is extremely unlikely that this will conflict with any other mods.
Unfortunately, the Grab Bag portion is very difficult to update; compiling the full thing took about 60 hours over 3 days. I can and will update this, but know that I won’t update for anything minor. There are lights I would still like to find and some zones are better in quadratic than linear, so I will be updating some parts at some time.
If you want to help me find lights that are not being changed, use the Custom version, set the brightness very low and a strange color, then go looking for bright lights. If you find any, let me know and I’ll try to find the file and add it to a future version.
Credits:
Gumsk