
I don’t know for you but for uncharted worlds, there’s a whole lot of stuff on these 🙂
So this mods aims at reducing stuff by removing the least needed ones : Cargo Drops.
Wild ones at least.
But you can still find crates near buildings or other waypoints as expected.
Since 2.3 : new optional mod file to remove cargo drops near Portals. Can be used alone or with the main No Cargo Drops mod.
Credits : Thanks a lot to Rayrod for the hint toward the MBIN hosting the cargo drops spawn settings. This mod would have probably not existed before a long time without him. Thanks also to LazMonk for his experimentations who greatly helped to update this mod for Beyond.
Options:
– Also remove Buried Technologies with No Buried Technologies
– Also remove Damaged Machineries with No Damaged Machineries
This mod has been updated for Worlds Part 2 new modding scheme. v3.7 has been updated for 5.58 game version and improves compatibility. The near Portal mod is still fine.
Compatibility:
– CHECK IF THIS MOD IS COMPATIBLE WITH LATEST GAME VERSION
– CHECK IF THIS MOD NEEDS TO BE MERGED WITH ANOTHER OF MY MODS
– An AMUMSS (5.0 or higher) .lua script is provided for No Cargo Drops near Portals as this mod can’t be used along any other mod editing the MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PORTAL\PORTAL.SCENE.MBIN file.
Credits:
Lo2k