Motivation
During my first playthrough I noticed that NMS had a distinct lack of money sinks. What use is a farm that yields 500k units per day if the most expensive thing you can buy is a Freighter for 70,000,000? Moreover, I had a gripe with ship prices compared to Frigate and Freighter prices. You can buy a Fighter for 38mil or so, but a Frigate (that has several landing pads for said Fighters and is huge in comparison) costs a measly 2mil? Nope, does not make sense. So I changed that.
Features
Starships: The cheapest ships (C-Class with minimum slots) are still as cheap as ever, so you can still get a 15+2 Explorer for 385k or so. However, better ships with more inventory slots and a higher base class will be a LOT more expensive, as I have raised the price cap. In that vein, I have also lowered the minimum price of Haulers to 3mil (instead of 4.5) because what makes a 25+2 Hauler so much more expensive than a 25+2 Shuttle?
Frigates: Frigate prices have been increased by a factor of 10. In practice this means that a C-Class Frigate will cost around 10mil now, and an S-Class around 40mil.
Freighters: The minimum price for Freighters has been increased to 50mil, the maximum to three BILLION. The most expensive Capital Freighter I have found so far was about 1.7 billion, so maybe don’t take the first free Freighter you come across but wait for a decent Capital Freighter to come your way. Or take the first Freighter you can get and then grind the money to get a really good one later, endless possibilites.
I know that it’s still very much possible to buy (or salvage) regular Starships that are more expensive than Frigates or even some of the non-Capital Freighters, but those are top quality ships and not any run-of-the-mill trash you can find in any failing economy.
Technical Stuff
This mod edits two files:
METADATA/GCFLEETGLOBALS.GLOBAL.MBIN (Frigate prices)
METADATA/REALITY/INVENTORYTABLE.MBIN (Starship and Freighter prices)
Unfortunately, INVENTORYTABLE.MBIN is a very central file and there can easily be other mods that edit that file, too (e.g. any mod that changes spawn chances for ship types or classes, including initial inventory sizes), so watch out for conflicts.
I would also have LOVED to remove the pointless 24h reset timer for Frigate missions, but I cannot for the life of me find where and how to change that.
Installation
1) Download ZIP file.
2) Extract ZIP file.
3) Place .pak file in your /steamapps/common/No Man’s Sky/GAMEDATA/PCBANKS/MODS folder. If it doesn’t exist, create the folder first.
4) If not done already, rename /GAMEDATA/PCBANKS/ENABLEMODS.txt to something else so the game will actually activate mods in the MODS folder.
5) Profit!!! (Or rather, the necessity for profit to get at the good stuff.)
The Readme file contains a more specific overview of the changes I’ve made, but it is in no way necessary for the mod to work. All that matters is the .pak file.
Credits:
Unedjis