Turns most hold prompts in the game into regular button presses! Also makes other prompts like studying animals almost instant!
Decided to release this as it’s own mod. Figured some people would like it without all of the Black Friday Speed Looting bits. That being said…
If you have Just Get The Loot Already! installed, you do NOT need this mod! It’s already included! 😉
Changelog:
Changes in v1.3:
Reverted all scripted SHORT prompts to holds again. This should fix any of the prompts that weren’t working. Sorry, there’s no way around it, I’m affraid.
I did switch a handful of prompts over to the MEDIUM defaults though. Which are still instant. Namely the one’s used for carrying/hogtying/stowing/etc.
And now that I’m done breaking your hearts, the good news: I’ve changed the “easing” curves used by all hold prompts to TYPE_EXPONENTIAL_OUT.
What this basically means is that even though prompts are still holds, they fill up a whole lot faster now. I’m talking 0-100 mode here.
This also affects every scripted prompt in the game. Including Cooking & Crafting and all of the other obscure, scripted prompts!
TIP: Wait until the crafting prompt slows down before holding the assigned button. It’ll save you an extra 1-2secs. (It’s the best I can do here.)
Huge shout out to the RedM team here! Their amazingly documented work is what led me to nailing this down. Main issue being, these are curves normally used for rendering bouncing balls and whatnot. They’re NOT progress bar fill rates or anything you’d usually use. Weird choice js.
Now have fun feeding Arthur and John some raw chicken! Yum!
1899 Firearms users: Your compatibility patch has also been updated!
Immersive Scenarios users: No patch update for you. You can use the old one still!
Changes in v1.2:
Added 59 more non-scripted prompts and converted them to regular buttons.
These are mainly Exit, Leave and Quit prompts. But a few other random ones too.
Bringing the grand total of hold prompts fully converted into regular buttons to: 1,076! 😉
I set the default values for all short and medium scripted prompts to 0, so they’re ALL instant now too!
Meaning the only prompts that shouldn’t be instant are:
Removing your horse’s saddle.
Mercy killing your horse.
and player reaction prompts (Duels, etc.)
Probably, any ways, don’t quote me on this 😛
Immersive Scenarios users: Your compatibility patch has also been updated!
Probably some other things I’m forgetting…
Changes in v1.1:
The 1,017 interaction prompts that don’t use the default game values have been fully converted into regular button presses!
These actually include most of prompts you’ll encounter on a day to day basis. Including:
Drinking, eating, sitting by the fire, camp chores, etc. The really minor stuff.
All horse interactions and maintenance prompts. Brush, Feed, Stay, Come, all of it basically.
Opening and closing things. Chests, drawers, cabinets, cupboards, you name it.
Picking up objects. Ammo, guns, money, notes, pamphlets, pictures. Yup, all there.
You see where I’m going with this?
Basically, all of the the really, really annoying ones are gone!
Immersive Scenarios users: This also means that there’s a new compatibility patch for you!
Installation:
1. Extract the archive into your /lml/ folder.
2. Enjoy!
Conflicting Mods: Immersive Scenarios – Be sure to use the available compatibility patch!
And NO it does NOT work with Cooking & Crafting! That’s why I made this mod to begin with, but it didn’t work! Everything else was just a bonus!
Also, if you find any prompts that this DOESN’T work on, post them in the comment section! I have all of the game’s meta files uploaded to The Gibson and I can scan the whole lot in like 2 picoseconds! So don’t be shy!
Immersive Scenarios Patch v1.2
Only use this if you’re using the Immersive Scenarios mod!
Replace the files in THIS MOD with this patch, and set this mod to load AFTER Immersive Scenarios in the ModManager