This mod makes poison depletion work the same for knives and arrows by either restoring the pre-patch thrown poison knives behavior where they wouldn’t deplete or by keeping the current poison knife behavior and changing poison arrows to deplete too.
In the vanilla game poison arrows can still be picked up unchanged after being used unlike knives which deplete instantly even after throwing them at the ground,
But if you don’t throw the poison knife but instead use it as a melee weapon the poison never runs.so I’m not sure the devs went with realism in mind regarding poison mechanics .
Before the dlss update for me the poison knives didn’t deplete and I doubt that after 3 years they would introduce this change intentionally only to the knives without changing melee and poison arrows too.
From what I’ve seen this change was also introduced on the console version back in 2019 without it being mentioned but somehow it didn’t make it to the pc version until now.
I think the game never had a proper poison depletion mechanic so the recent change might be a bug caused by a typo in the weapons file or the poison arrows not depleting could be the bug.
Because I’m no longer sure which is the intended behavior(realism aside) now the mod has 2 different options.
–>How to Install
Choose your preferred version and drop it in your lml folder.
Or if you’re already using a mod that edits weapons.ymt,open it with notepad/notepad++ and:
->for a more realistic experience that makes sense both poison arrows and knives deplete:
-search for
-then go to
-and replace it with
->for the pre-patch poison knife behavior:
-search for
-then go to
-and replace it with
As a mod creator you’re free to implement this change in your weapons mod.
Thanks to Bob Ross and LMS for the repaired weapons.ymt
Credits:
GetGibbed