Catalogue Overhaul V1.0.1

Catalogue Overhaul V1.0.1

Unlocks Everything. Best Horses available from start. Unique Guns can be Dual-wielded. Freedom to craft or buy directly. And much more.

What this does?

Common Changes and Features

01. All shops have same menus depending on Shop types.
02. No more limited to only 2 Talismans. You can now wear them all.
03. Dual wield unique pistols and revolvers.
04. Carry capacity tweaks (Base is 30, Upgrade adds 30 and Legend of the east adds 40). Carry capacity of ammos like arrows and other throwable weapons will also increase. Whereas other ammo max carry capacity is increased to 1000 (Here base is 300, Upgrade adds 300 and Final adds 400).
05. No forced inspect items.
06. Added unsellable items to sell menu (not all) and overhauled selling items to specific shops. Like Meat to Butchers, Remedies to Doctor, etc.
07. Crafting requirements of some items and prices of almost all items have been redone (to prevent money exploit) as lot many items are now available buy and sell.
08. Changed Animal loot drops. (Like Legendary Bear drops 2 Claws, Legendary Panther drops 2 eyes, and so on)
09. Tweaked all misc food, liquor, tobacco by adding core benefits. For those who don’t like crafting.
10. Added an optional file for better quality spawns.

Camp

01. All Camp upgrades and Satchel’s crafting requirements are removed from Pearson’s crafting menu.
02. All Hairstyles are available at Camp Shaving menu, including Black Hair styles of John Marston. (Unable to add Beards, adding gives the menu but no effect, might do some trial and error later)
03. Pearson has found some equipment Arthur lost while fleeing Blackwater.
04. All Pearson’s stews give stamina core benefit as well.

Stable

01. Unlocked all Horses.
02. Valentine has Arabian, Missouri Fox trotter, Turkoman available instead of previously available starter horses. Bonus Horses that come with Pre Order, Special Edition and Ultimate Edition are untouched and available.
03. Just like Valentine, some other Stable’s inventory has been changed as well.
04. Tweaked Saddle effects slightly. All Craftable Saddles can be bought with cash via Special Saddles submenu.
05. All Horse Tonic available to buy. (Including Craftable Items)

Gunsmith

01. Added all reinforced equipment to purchase menu, including off-hand holster.
02. Added all guns (except unique weapons which are available at fence) and ammo types including craftable ammo.

Doctor

01. All types of remedies for player and horse are available to buy, including craftable items.

Bait shop

01. All types of Baits and Lures available to buy.
02. All Raw and Cooked Fish meats available to buy.

Butcher

01. Added all opened and used remedies and liquor.
02. Some melee and throwable weapons available. (All others are available at Fence and Trapper)

Newspaper

01. All 3 Editions of same News are now purchasable. However, locked to game progression.

Tailor

01. Added lot many clothing items. However, a lot more clothing items are available at Trapper. I recommend to buy from a Trapper.

Trapper

01. Replaced Legendary animal requirements for crafting garments with normal animals. Hence, now you can get all Garment sets early.
02. Added all clothing items and reinforced equipment including those which are not accessible previously.
03. Added all Herbs, Electric Lantern, Trinkets and Talismans.
04. All Animal and Fish meats and some animal parts available for purchase. (Available at Butcher as well)
05. All type of cooked meats available to buy. (Available at Butcher as well).
06. To unlock all reinforced equipment, use my Unlock All Reinforced Equipment mod and follow instructions from that mod page, otherwise they remain locked and can be unlocked only by completing challenges. However, they are unlocked and available to buy from Gunsmith if you don’t want to use my other mod.

Fence

01. Unlocked and Added all Treasure maps and Pamphlets to buy menu.
02. Added all Weapons (Including Unique Weapons) to buy menu.
03. Craftable Clothing and Saddles can be bought directly using money.
04. Camps upgrades available to buy using money via Craft menu.
05. Mutations available via buy menu.
06. Electric Lantern and Electrostatic Detector available for purchase.

General Store

01. Items tied to shops which are not available in some towns and wilderness are available to buy. (For example, Strawberry doesn’t have Gunsmith, So i have added all gun to General Store).
02. Buyable Fishing Rod, Special Spinner, Horse Brush.

Additional way to Make Money

01. As craftable remedies for horses and player, Cooked Meats can be sold, you can make money by searching, hunting, crafting and selling for greater profits. Or you can just buy ingredients, craft and sell for lesser profits. However, buying ingredients is profitable only after you cross honor level 5.
02. Secret way to get MUNEH for Free is at Fence. Feel free to get if you are tired of grinding.

Minor Issue

Missing texture icon while buying unique hatchets, not game breaking but sure kind of annoying. Will try to fix if i can.

Note

01. I myself am using Ultimate Edition from Steam and have not encountered any bugs with this. Incase you come across some bugs than please provide me information like, which game version you are using (pre order, special or ultimate), mod list, and any other relevent info which might be helpful.
02. Treasure maps are purchasable but you can still find them in open world. Le Tresor des Morts treasure map is also purchasable but you need to own pre order edition to actually find the treasure.
03. As all hairstyle have been add to camp shaving menu, there also come an option to apply pomade which costs around 1.50$ when highlighting the hairstyle you are using. But IF you apply pomade cost doest count, hence i have reduced the cost of buying pomade to 0.
04. Some clothing items like Police Suit, Island Outfit, Fancy Outfit and many more which were not available previously for Arthur or John, won’t be available to modify. All other clothing items can be modified as usual.
05. If you want to Unlock all guns at gunsmith then use my Unlock All Guns (Optional Additional Tweaks) mod, otherwise they will remain locked and unlock only through game progression.

There are lot more modifications done which I don’t even remember. I will add them in description here once I remember. Until then you can discover.

Installation

Copy the folder “Unlock_Everything” or “BetterSpawns” to lml folder in base directory of the game.

Uninstallation

Delete the folder “Unlock_Everything” or “BetterSpawns” from lml folder in base directory of the game.

Compatibility

Not compatible with mods that change the following files

01. catalog_sp.ymt
02. 0x9CEB6AD5.ymt
03. loot_items_matrix.ymt
04. strings.gxt2
05. ambientpedmodelsets.meta (Only applicable if you use Optional Mod)

Credits:

Chirag Dudharejiya

Download mod

File File size
zip Unlock Everything-1-0-1 805 KB
zip Unlock Everything - Experimental-1-0-1 775 KB
zip Better Spawns-1-0 29 KB
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