Improvements in Blood – Textures V1.0

Improvements in Blood - Eden V1.0

Gotta get you to the other side
To where the butterflies and where the peace reside

This is the perfect place to share my work and provide different alternatives for the user to chose from

INSTALL: lml/improvements in blood

Long story short… I really loved Cazanu’s wicked work with “Improvements in blood” , the dude managed to make all bloodpools look different ,organic, realistic and natural at the same time.
The problem is that when something is beautiful it can get easily eclipsed by other abstract attributes such as Geometry, Patterns and unorganic order of nature.
I posted some photos so you SEE by your own what i mean.

My intention is to EXPAND on this concept, by releasing MULTIPE choices and versions of SPLATTER STYLES so that they fit harmonically with the overall aftermath ( small drips, big goofy blood chunks, spilt blood, splashed blod and dragged blood) while avoiding unconsistent paterns represented on surfaces

– Realistic responses: blood drips and directional decals will show when using normal ammo
blood splatters and agressive splashes will trigger when using high velocity ammo or some higher caliber rifles

FOR THE CURIOUS WHO WANT TO KNOW HOW THE ENGINE WORKS:

VOCABULARY
BLOOD DRIPS (1st Grade): 90º blood drips which drops from the APPERTURE wound (frontal drips) NORMAL AMMO / NO BODY PIERCING (standard decals). These are the ones that trigger always with any weapon (Despite beeing simple, they give shape to the base of the Concept)

SPLATTER (2nd Grade): Blood splashed agresively on surfaces, typically on walls or when using HIGH VELOCITY AMMO (3 OF THEM IN TOTAL)
This ones will appear when you made critical damage to someone:
By normal bullet (Yes, they can also bleed out and subsequently , will trigger ON the floor since it didnt pierce)
By High velocity ammo (This ones have a chance to make a splatter behind their bodies AND will also have a chance to DROP SPLATTERS )

BLOOD POOLS (3rd Grade): The blood that represents real time bleeding when the body is laying on the floor

This 3 procedures are ingrained within the Engine, what im just doing is putting all pieces to an escalating aftermath

Its a very cool mechanic that devs put there but with so many work I understand that 3D artist dont have so much time to waste like me with this little splatter details, thats why i started this mod seciton

Credits:

Hoboken90

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