Dynamic Medical Bill – A doctor heal cost modifier V2.0

Dynamic Medical Bill - A doctor heal cost modifier V1.0

Dynamic Medical Bill changes the cost of healing from doctors based on how bad your condition is. Every time you enter dialogue, your health is assessed and a new cost to heal is calculated based on your settings. You can choose how the medical costs are calculated and apply a multiplier to increase or decrease the economic difficulty.

Requires a new game or new game+ to activate.

The Changes
In the Options menu you will find two new settings to customise your experience:

Medical Bill Calculation: Sets how medical costs are calculated.
Medical Bill Multiplier: Sets the medical cost multiplier.

The Medical Bill Calculation has three options. Fixed Value, Percentage, and Point Based.
Fixed Value is the default game behaviour, a static cost of 400 Credits for wounds, 450 Credits for addictions, 500 Credits for afflictions, and 750 Credits for everything.
Percentage reduces the medical costs depending on your remaining health and number of afflictions. Wounds can cost as low as 100 Credits up to 400 Credits, addictions will always cost 450 Credits as there is only one addiction, afflictions cost as low as 125 Credits up to 500 Credits, and everything costs as low as 187 Credits up to 750 Credits.
Point Based increases medical costs per health point and affliction healed, making higher level characters with more health require more Credits to heal. Healing costs 1 Credit per health point while curing afflictions costs 125 Credits per affliction with no upper limit. The lowest cost to heal is 100 Credits and the lowest cost to cure afflictions is 125 Credits. The doctors aren’t going to treat you for a measly 5 Credits.
These heal costs can be further modified by the Medical Bill Multiplier setting.

The Medical Bill Multiplier is an overall multiplier to the final calculated cost to suit your preferred economy difficulty. This defaults to 1x but can be set as low as 0.5x and as high as 10x.

The Details
Dynamic Medical Bill triggers when the Options menu is changed and when entering dialogue.

Medical Bill Calculation:
Fixed Value
Wounds = 400 * Multiplier
Addictions = 450 * Multiplier
Afflictions = 500 * Multiplier
Everything = 750 * Multiplier
Percentage
Wounds = ( 400 – ( ( Remaining Health * 400 ) / Max Health ) ) * Multiplier
Addictions = 450 * Multiplier
Afflictions = ( 125 * Multiplier ) per affliction up to ( 500 * Multiplier )
Everything = ( Wounds + ( Afflictions / 1.42857142857 ) * Multiplier
Point Based
Wounds = ( Max Health – Remaining Health ) * Multiplier
Addictions = 450 * Multiplier
Afflictions = ( 125 * Multiplier ) per affliction
Everything = ( Wounds + ( Afflictions / 1.42857142857 ) * Multiplier

Medical Bill Multiplier options:
x0.5
x1
x2
x3
x5
x10

Compatibility
For mods that add new afflictions, Dynamic Medical Bill will not automatically acknowledge these new afflictions, but patches can be made by adding the new afflictions to the SS_DMB_Afflictions array property of the SS_DMB_CalculatorScript found in the SS_DMB_Calculator quest.

The Plugin
This mod is a Small Master and edits the SQ_Doctors_Price globals.

Credits:

SamanthaSays

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File File size
zip Dynamic Medical Bill-2-0 4 KB
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