
Changed the name of the mod as has been coined “Blue Atlantis”. This version is redone (No more blue and white, sterile, hospital looking city). Semi-bright during the day and VERY dark at night.
While this isn’t a complete overhaul, I’ve remeshed, swapped materials, edited biome / atmosphere / climate / sun preset / sun and moon luminance settings, etc. everything I possibly could (and that absolutely needed it) in order to give New Atlantis some fresh paint, colors, a redone NAT and Station, ribbed concrete and differing marble polished (white and beige around public and residential areas), added some street lights near the sanctum since it gets pitch black over there. No inclusive meshes or any ba2 archive with this mod. It absolutely had to be a medium master since the IDs changed and used exceeded those available for a small master.
There’s no need for any patches for Falkland for this. It works OOB with it 🙂
This took quite some time to get right and put together. Get ready for something not-so-dull-and-boring to roam around!
All of this was done in Creation Kit for cross-platform compatibility. Making changes in nifskope and including ba2 archives has been reported to not work on Xbox.
Let me know if there’s any issues, spot anything I may have missed and screenshot it if possible. I won’t know where to look unless I can pinpoint it and then look up the name in creation kit with a 3d view of it (which is what I’ve had to do numerous times when finding inconsistencies while I was roaming around the city myself during testing.
Join discord for any issues or just chatting! https://discord.gg/SDA7zGGusK
V3.0 Experience a Renewed and Improved, New Atlantis!
Credits:
MassRayzzur



