Pegasus Outpost Botanics and Utilities V1.1

Pegasus Outpost Botanics and Utilities V1.0

This is a supplemental mod for outpost building that adds a wide variety of botanical, horticultural, utility, decor, and structural items in a custom build menu tab.

Outpost Botanics & Utilities enhances outpost building with new features, structures, and decor, including animated and unique items:

HORTICULTURAL SPECIALIZATION
– Custom greenhouse habs with foundations: standalone structures (empty & decorated versions) with safe-environment interiors. Note: greenhouses do not produce outpost resources (e.g. nutrient, fiber) and are not required for harvest containers to yield produce
– Raised Garden Beds & Harvest Containers: gardens for aesthetic display, simple respawning containers for each crop yield modest daily harvests
– New Cooking Recipes: found in vanilla cooking workbench – homemade wheat bread (using xeno wheat from harvest container), black coffee (thanks for the idea, Rue!), and pumpkin spice latte – a Wilby favorite.

OUTPOST UTILITY & DETAILS
– Power Generation: solar panels (various sizes, vanilla-based values) for roofs, platforms, walls, or with integrated truss supports
– Resource Storage: alternatives to all resource containers with capacities based on vanilla limits
– Assorted Decor: interactive items, furniture, various planters, custom research lab and industrial workbench (includes a new mod-specific crafting recipe accessible only at this workbench.)
– Immersive Accents: greebles for hab interiors and exteriors, rooftop arrays, ship maintenance equipment, utility items

STRUCTURAL ADDITIONS
– Glass hallway
– 40m and 80m Landing Pads – with low height limits, ideal for relatively flat terrain, can be partially sunken. Small landing pad is moderately decorated, includes a building with a safe-environment interior on the upper floor; large landing pad has a shipbuilder console and built-in storage bay (more details below)
All items are located in a custom build menu tab, no perks or skill requirements, 1 credit each to build.

Notes regarding certain features/known quirks

On Features:
– Landing pads don’t count toward the outpost limit
– Flexible resource storage placement – no foundations/snaps for more creative freedom including placement on landing pads for most containers (both Solid Storage 200 exceed the footprint limit constraint)

On Build Budget Impact:
– Due to extensive details, some of the decorated greenhouses and small landing pad consume a significant portion of the outpost build budget. Please factor this into your outpost planning.

On Quirks:
– While placing certain structures (such as larger decorated greenhouses) the overhead camera may exhibit erratic behavior (e.g. zooming out, inverted controls). It can be reset by changing the perspective, switching to another build menu tab, or closing/reopening the menu.
– Welder Bots feature a continuous animation loop. As adding a control switch is beyond the mod’s current technical scope, users can remove bots to stop play.
– Meters on custom storage containers may show a random value when first placed. Once a resource is added or a harvester/extractor is connected they display correctly.
– Projected Decal persistence: the small landing pad and graffitied cargo container utilize projected decals. These decals may not persist or display correctly on consecutively built items.
– Xbox only: the functional lid storage bins may load in the initial preview without the lid. This corrects itself when the bin is rotated.

On Resource Storage & Power Gen Capacity:
– Resource containers and solar panels align with Starfield’s vanilla capacities to preserve gameplay balance and optimize processing performance across all platforms (particularly consoles).

On Placement:
– Wall greebles sit at varying depths.
– Some objects can be finicky to place (i.e. greenhouse frames may not fit in habs, yard fans may sink into ground).
– Missing ‘Integrity’ Metric on Solar Panels: due to UI limitations, the ‘Integrity’ bar typical to other power generators is not displayed on solar panels with additional greebles. Damage repair behavior unconfirmed.
– The Wire Shelving with Crates & Canisters can only be placed on landing pads from first person build mode, not in overhead cam mode
– The ship module storage shelf 3R may occasionally load tilted, correct it by picking it up and placing it again.
– The connection point for the gas storage tank is on the ground below it.
– Workbenches may not function in the smallest greenhouses due to interior space constraints.
Landing Pad Building – Upper Level Access:
– The upper level of the two-story building on the landing pad is navmeshed, but the decorative ladder below the hatch is non-functional. Players will need a boostpack or to stack items for access. NPCs may not be able to independently access this upper level.

On Platforms & NPC Navigation:
– For placement on landing pads, the helper platform is designed without navmesh, making it exclusively player-traversable. It has snaps on all sides to allow placement of platforms with navmesh, a starter hab, and welder bots on landing pads.
– The “helper hab platform” is designed as a temporary starter attachment point for building hab structures on the platforms. It has a known collision which prevents direct access when entries are attached to it. Once another hab is snapped to it, this helper hab platform can be removed. Other platform pieces will then be able to snap together seamlessly under built habs.
– To ensure NPCs can access these platforms and airlock catwalks, there are two different-sized navmeshed stairs that can be placed directly adjacent to the relevant access points. Please note that while NPCs can generally use this pathway, players may occasionally observe the AI exhibiting pathing quirks or hesitations at connection points. This reflects the intricate nature of custom navmesh integration within the game engine.
Regarding Habs on Platforms:
– Habs and airlocks can be built on platforms to hide their foundations, leveraging a specific engine behavior. WARNING: If the platform is deleted, the structure’s foundation will reappear. To maintain the foundation-free look, ensure the platform remains in place or pick up and re-place the structure after re-establishing the platform.
– Moving Platforms: it’s best to delete and rebuild a platform, as snapping behavior can be inconsistent after initial placement.

COMPATIBILITY NOTES
– When using the Ship Remote Control mod, ships may experience difficulty landing via remote (off center & sunken). Standard fast travel functions normally.

ACCESSIBILITY
– Welder bots’ animation includes flashing light, sparks, and noise.

Changelog:
Version 1.1
Outpost Botanics & Utilities – update v1.1 [ 25 Sept 2025 ]
This update addresses a few minor issues and adds new features and items.
Changelog
Fixes:
– Fixed a collision error with glass hallway snapping
– Fixed a collision error in the glass ceiling corner pieces of all medium and large greenhouses
IMPORTANT: PLEASE READ – Collision fixes: due to a necessary fix for collision errors in the medium and large greenhouses, any previously built versions of these structures will need to be rebuilt after you install this update. Due to the change, existing structures will have ceiling errors and visual abnormalities.
New Features & Items:
– New craftable items at custom workbenches: vanilla potted succulents and vases in a unique color. These can be crafted at the new Potting Bench (accessible from both sides) and Botanical Crafting Mat.
– A new botanical-themed tabletop Research Lab.
– A unique collectible has been added inside a decorated greenhouse.
– A large outpost landing pad without decorative structures (includes a shipbuilder console).
– The two-story teal building on the small landing pad has been made a stand-alone structure with a custom foundation.
– Buildable potted plants in various sizes. Xeno orchid, miniatures, and plants on stands have been added to the existing Plants & Planters tab, while a new tab has been added for larger scale planters.
The potting benches inside the two decorated medium greenhouses have been swapped out for the functional Potting Bench to integrate the new workbench crafting capability.

Credits:

Pegasus

Share mod:

Leave a Reply

Your email address will not be published. Required fields are marked *