Replaces the planet McClure III in the McClure System with Arrakis from Dune
The 2.0 update is a true step forward from the previous 1.5 and marks a new stage of evolution for this mod by introducing a bunch of new content.
SANDWORMS! Makers of the deep desert. They have small chance to spawn in the overworld in the desert biome. You won’t encounter them often, but when you do I advise you run away. They can also be summoned via thumpers, which can be looted from crates and some bodies at POI’s. (DO NOT use thumpers indoors)
In addition to large sandworms, you can also encounter their larval form, known as “little makers.” These are much less dangerous and easier to hunt. However they are equally as rare.
Neutral Fremen faction, including Fedeykin and Fremen ranks.
Hostile (for now) Harkonnen faction including Conscript, Trooper, and Swordmaster ranks.
3 new POI’s that add a little bit of exploration. As of now they are simple world building POI’s, but work has already begun on an expansion to these which will include settlements, interior spaces, and small isolated quests that give POI’s more purpose.
2 additional loot crates containing Dune related assets. As of right now they are the ONLY source for getting thumpers that summon the sandworm so use them wisely.
In addition to this new content, I’ve also introduced some smaller improvements and bug fixes:
Improved the climate on Arrakis and removed issue where it would sometimes rain. The weather in all biomes on Arrakis is now 100% dry with a chance of sandstorms.
Made improvements to the effects of Spice Melange. It now grants you slight prescience when used in combat, allowing you to anticipate the movements of your opponents.
Adjusted the atmosphere on Arrakis. You may or may not notice, but the sun shines a little brighter, the sky is a little bluer, and the night stars are a little brighter.
Thanks to my new coauthor Akiba91 for keeping the meshes flowing, this mod truly could not exist without them. They are hard at work on the next batch of exciting updates we have planned throughout the lifecycle of the 2.0 era of this mod that will introduce many new things from the world of Dune, and prepare the way for story expansion coming in 2025.
Another special thanks to Ghosrider213 for helping not only figure out how to make the worm MASSIVE, but also solve some scripting issues and helping me troubleshoot smaller development issues with this mod. You owe them both a big fat THANK YOU.
Finally, a bit of jank is to be expected. It’s not perfect. Sometimes NPC’s will appear naked. Sometimes the worm will spawn on top of ships or float on top of things it’s not meant to. Sometimes combatants will just stand around waiting for you to attack them or not fight back at all. These are all things I am AWARE of and hot fixes will be released for these things in order of importance as deemed by community feedback. Make good use of the bugs reporting section of this mod so I can address issues that other players may also be experiencing.
This is more than a planet conversion mod.
It’s a comprehensive and hand crafted overhaul of McClure III to bring the world of Frank Herbert’s Dune to Starfield.
It aims to include:
Hand crafted POI’s, including settlements.
Player homes
New minable and craftable materials
New creatures
New skills
New factions and NPC’s
New quests
Install manually or with Vortex.
Replaces McClure III from the McClure System with Arrakis
Hot climate
Breathable atmosphere
Occasional sandstorms
60% Sandy Desert, 20% rocky hills and mountains (where the Fremen are said to make their homes)
Credits:
Questionthis