The imaginary “Special Forces” first ship weapon is here! This mod adds futuristic “Pulse cannon like” weapon to the game. Improve it by leveling Missile Weapon Systems perk. This mod will be updated with new SF weapons in the future! Stay tuned!
This one is themed with Special Forces story and will be updated with new ship weapons. All kinds, machineguns, particle… etc in the future!
The first weapon in version 1.0 is “Eternal Harmony” and it is pulse cannon weapon type.
It shoots custom blue projectile. Which is really fast. Vanilla missile speed is 700
This missile is 2000. Enjoy!
DETAILS:
Power: 9
Hull: 25
Mass: 25
Crew Rating: 1
Kinetic Damage: 500 roughly (hard to calculate due to explosion damages)
Shield damage: 250 roughly
Range: 5000
Min Range: 2500
Class: C
Location: Fore
Recharge speed: 15 seconds
Recharge Delay: 2.5 seconds
Ammo: 4 Missiles
Cost: 45 000
REQUIREMENT: Level 2 Missile Systems Perk
ALSO IMPORTANT:
DUE TO COLLISION – SELECT THE WEAPON FIRST, THEN PLACE IT, NOT THE OTHER WAY AROUND!
IF YOU PLACE THE MODULE FIRST, THEN WEAPON, IT WILL NOT WORK PROPERLY.
WEAPON IS DESIGNED TO BE FORE ONLY. FRONT WEAPON!
Installation:
1. Download with manager or manually.
2. Make sure Inquisitor_Special_Forces_Weapon_Technologies.esm is inside:
Steam\steamapps\common\Starfield\Data
3. Activate Inquisitor_Special_Forces_Weapon_Technologies.esm inside plugins.txt at app data.
4. Make sure that:
MESHES, GEOMETRIES, TEXTURES AND MATERIALS are INSIDE
Users\** your username **\Documents\My Games\Starfield\Data
Make sure your StarfieldCustom.ini has this:
” [Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal= ”
Credits:
Inquisitor