FOR THOSE UPDATING FROM v1.0: I’d like to apologize first and foremost, this occurred due to my own inexperience. From here on out, MLE will use ESM instead of ESP. This means if you used the ESP, and not the ESM, when you switch, the Legendary Mods you’ve acquired will be gone. As such, I’ve included all IDs for use with console commands, so you can reclaim them. I’d recommend selling all Legendaries with the new modifiers prior to switching. Once again, I’m so sorry.
I love Legendary Weapons and Armor. They make the whole looting system worth it in my eyes, but one thing Starfield did over Fallout 4 was add the ability to have many more Legendary Effects on a single weapon, but what Starfield took away from Fallout 4 was certain more useful or good Legendary Effects. This mod aims to add more and more Legendary Effects as I come up with them.
This mod adds over 50 new Legendary Effects to the game across Weapons and Armor, that all appear in game and generate as natural loot with new prefixes and all. These range from useful, some broken, and some not as useful, but overall more interesting. This mod may end up breaking game balance and have minor spoilers, and includes some lame humor, so fair warning. Feel free to give me suggestions, as this is my first mod!
This mod was originally made for my personal use, but felt like sharing it. You do not need a new save for this mod. This mod does not touch any unique items. These Legendary Modifiers should also appear in Shattered Space, but obviously, I cannot test that right now…Enjoy!
X = Load Order.
Armor:
Valuable X000906 (Slot 1, Any Type): Doubles item value.
Haggling X00092A (Slot 1, Helmets Only): 25% better prices.
Fighter X000919 (Slot 1, Any Type): Melee Weapons deal 10% more damage.
Gunslinger X000901 (Slot 1, Any Type): Pistols deal 10% more damage.
Highwayman X000915 (Slot 1, Any Type): Shotguns deal 10% more damage.
Juggernaut X000922 (Slot 1, Any Type): Heavy Weapons deal 10% more damage.
Rifleman X00090F (Slot 1, Any Type): Rifles deal 10% more damage.
Tachyon X000091D (Slot 1, Any Type): Particle Weapons deal 10% more damage.
Subtle X000926 (Slot 1, Any Type): Increases Pickpocketing chance by 15%.
Sneaking X000D01(Slot 1, Any Type): Sneaking is 10% more effective.
Agile X000944 (Slot 2, Any Type): Move 10% faster.
Combat Free X00094D (Slot 2, Any Type): Reduces the cost of sprinting by 100% while outside of combat and not overencumbered.
Gourmand X000949 (Slot 2, Any Type): Increases food effects.
Professional X00093B (Slot 2, Any Type): Reload 10% faster.
Resourceful X000934 (Slot 2, Any Type): Reduces crafting cost by 15%.
Soaring X000956 (Slot 2, Any Type): Reduces Boostpack Fuel Cost by 25%. (Does not effect hover.)
Stardust X00092F (Slot 2, Any Type): Increases Star Power by 30 points.
Anti-Gravity X000951 (Slow 2, Spacesuits Only): Decreases gravity experienced by 25%.
Headstrong X000CFB (Slot 2, Backpacks Only): Helmets weigh 50% less.
Personable X00096A (Slot 3, Helmets Only): Increases persuasion chance by 15%.
Booster X000927 (Slot 3, Any Type): Ship Boost recharges 15% faster.
Combat Pilot X000976 (Slot 3, Any Type): Reduces damage to ship by 15%.
Environmentalist X000966 (Slot 3, Any Type): Halves environmental damage. (This effectively doubles the amount of time you can stay in extreme weather without repercussions.)
Essencer X000961 (Slot 3, Any Type): Increases Star Power Recovery by 10%.
Optimizing X00097A (Slot 3, Any Type): Increases ship weapon recharge rate by 25%.
Solid X00096E (Slot 3, Any Type): 50% chance to ignore stagger.
Inspirational X000CFA (Slot 3, Helmet Only): Increases chance of sudden developments by 15%.
Crafty X000CF8 (Slot 3, Spacesuit Only): Increases chance that crafting is free by 10%.
Conditioned X000CF6 (Slot 3, Any Type): Weighs nothing when worn.
Weapons:
Valuable X0009E8 (Slot 1, Any Type): Doubles item value.
Automagtic X000A6E (Slot 1, Ranged Only): 10% chance to gain ammo when emptying magazine. (Emptying magazine has a 10% chance to recover the ammo. Think Scrounger from FO4. Considering rename to “Automagic”.)
Charger X000A790 (Slot 1, Any Type): 75% chance to reduce damage by 50% while sprinting.
Land-Adept X000A83 (Slot 1, Any Type): +30% damage while on a planet, and -15% damage while in space.
Movie Night X0009E0 (Slot 1, Ranged Only): Immense magazine capacity. (People in movies never have to reload. This was meant to be a counterpart to “Limitless” from FO4, but infinite magazine capacity doesn’t work here like it does there. So I settled for 10x.)
Ranger X000A38 (Slot 1, Any Type): Move 50% faster while aiming.
Vanguard X000A3C (Slot 1, Melee Only): Move 50% faster while blocking.
Adaptable X000B42 (Slot 1, Any Type): Reduces attack oxygen cost by 25%. (Bash in the case of Ranged Weapons)
Liberating X000CEA (Slot 1, Any Type): +20% damage against the Crimson Fleet.
Subjugating X000CEE (Slot 1, Any Type): +20% damage against UC SysDef. (For you players who side with the Crimson Fleet.)
Starfall X0000CEC (Slot 1, Any Type): +20% damage against the Starborn. (Additionally, +10% overall damage if you are Starborn yourself.)
Denied from Paradise X000CD3 (Slot 1, Any Type): +20% damage against House Va’ruun. (This will be good for Shattered Space.)
Concentrated X000A97 (Slot 2, Ranged Only): Halves weapon spread.
Experienced X000AAD (Slot 2, Any Type): Doubles kill experience.
Longshot X000A9B (Slot 2, Ranged Only): Increases weapon range by 25%.
OverdriveX000A99 (Slot 2, Any Type): Increases weapon critical hit chance by 25%.
Plunderer X000AA8 (Slot 2, Any Type): Chance that humans drop extra Credits (200) on death.
Professional X000A66 (Slot 2, Ranged Only): Reload 15% faster.
Shielder X000AAB (Slot 2, Melee Only): Reduces damage by 50% while blocking.
Stabilized X000A88 (Slot 2, Ranged Only): Halves scope sway. (Occupies the same slot as “Oxygenated”, so you’ll have to choose! For game balance!)
Hyperdrive X000AC5 (Slot 3, Any Type): Increases critical hit damage by 25%.
Powerful X000A68 (Slot 3, Any Type): Increases weapon damage by 25%.
Steadfast X000AC7 (Slot 3, Ranged Only): Reduces damage by 25% while aiming.
Stealthy X000AC3 (Slot 3, Any Type): Doubles sneak attack damage.
Gambler X000BE3 (Slot 3, Any Type): 5% chance to deal triple damage.
Legendary X000CF2 (Slot 3, Any Type): Chance that normal creatures and humans drop Legendary loot on death. (That’s right. I put Legendary on your Legendary, so you can get Legendaries with your Legendary. Chance is 1%.)
Recharging (Slot 3, Laser and EM Weapons Only): Weapon does not use ammo, instead relying on a recharging battery with 50 charges that takes 200 seconds to fully recharge.
All Legendary Effects appear in the console by typing: help “name” 0, where name is replaced by the mod you want. I plan to add EVEN MORE as time goes on!
Credits:
Steven Steel