Santiago de Compostela added v 8.0 1.51

Santiago de Compostela added 1.43

Built a new section on the road to Noia, specifically the one corresponding to the parish of Laraño.

Tree walls have been removed from the area near the road and have been moved much further. These backgrounds have been subsumed by elements created to be viewed closely, which has greatly improved the appearance of the map.

Blocked access to dead-end roads, keeping it as a stage, giving those roads and their surroundings a more lifelike appearance.

Rebuilt the environment of the highway that leads to Lugo Avenue, making more realistic the environment of the San Lázaro hotel, as well as the landscape of trees on one side and the buildings near Lugo Avenue.

Many buildings have been replaced by others closer to reality.

Also recreated and built from scratch many streets and alleys that lead to main roads. These areas do not allow trucks to enter, but greatly increase immersion and realism. Especially in the old area, but also in other parts of the city.

No errors or warnings in the game.log. Totally clean.

Well optimized. It works smoothly on even the least powerful computers.

Compatibility for 1.51

Changes v8

I have continued to build the Noia road until I reach the highway, where I have recreated the bridge and the accesses. The new areas include several service stations and a rest area.

I have also rebuilt the other areas of the map to increase realism by applying new techniques and using new elements.

No errors or warnings in the game.log. Totally clean.
Well optimized. It works smoothly on even the least powerful computers.

Corrected and adapted for version 1.49

This is the sixth version of Santiago de Compostela.

-I have added a new area around the streets that cross the neighborhood of San Lorenzo and allow a quick communication between the neighborhood of Vite and the old area with Vidán and La Barcia, on the road to Noia.
-I have rebuilt from scratch the street of the Concheiros and the Rúa de San Pedro, including all the squares, corners and alleys existing around these streets.
-The streets of Rúa da Ensinanza and Rúa da Virxe da Cerca have undergone the same reconstruction, although in this case I have preserved the previous road.
-Existing industrial areas on the A Coruna road and on the ring road had initially remained as a rural area. Now those areas have been built and recreated in detail.
-I have fixed the bad road connections at Porta do Camino and La Salle by replacing it with crossings like the real ones. I have done the same with the unreal roundabouts of San Roque and Santo Domingo. This has forced me to remodel all these areas.
-There are countless areas that I have rebuilt with new buildings and other elements (old area, industrial park, A Coruña road, ring road…).
-I have also updated the city definitions, including the population information added in version 1.48.
-No errors or warnings in the game.log. Totally clean.
-Well optimized. It works smoothly on even the least powerful computers.
-Corrected and adapted for version 1.48. I have used many models of the new version.

I have fixed the previous bugs (like for example the traffic bug on the main road of the Tambre Polygon) and I have connected the elements that were previously disconnected (companies, hotel, garage…) for which I have created new stretches of road and new environments. I have also rebuilt and remodeled various areas of the map to make them more detailed and realistic.

I have also added several speed cameras, of the same type and located in the same places as in reality

Requires DLC Iberia.

This is the fourth part of my map.

It has been expanded with a new area that is accessed through the tunnel that links Romero Donallo Avenue with Mestre Mateo Street. I have also rebuilt most of the old areas to make it much more like reality. In this respect, I hope I have achieved a new level of realism and detail. I think I can now really say that my map represents Santiago de Compostela.

Changelogs v7
-I have built a new section on the road to Noia
-Tree walls have been removed from the area near the road and have been moved much further.
-I’ve blocked access to dead-end roads, keeping it as a stage
-I have rebuilt the environment of the highway that leads to Lugo Avenue
-Many buildings have been replaced by others closer to reality.
-I have also recreated and built from scratch many streets and alleys that lead to main roads.

-added new areas corresponding to Vidan and La Barci
-two new companies
-rebuilt many areas to make it more realistic
-I have also added elements that increase realism in the ring road and in the neighborhoods of Vite and Vista Alegre

In the definitions I have corrected and cleaned up unnecessary elements
Well optimized. It works smoothly on even the least powerful computers.

Corrected and adapted for version 1.47

I have fixed all the compatibility issues with other maps, and with the different signs of those maps
I have also fixed all the bugs that were still present in the latest versión.
No errors or warnings in the game.log. Totally clean.
Well optimized. It works smoothly on even the least powerful computers.
Adapted for versión 1.46. Although it also works perfectly with the previous versión.

Adapted for version 1.45. Although it also works perfectly with the previous versión
Version 1.44, but probably also works for the immediately previous versions.

Fixes missing capital letter on Santiago city name
As of 1.45-0.1+ now includes a Signs fix that should reslove conflicts with other maps
if you find any blank signs in Santiago please comment coordinates of the sign

Changelog v3.1:
-fixed traffic bugs
-connected elements that was disconnected
-rebuilt old models to new
-improved detailed and now is realistic

Credits:

Edsor

4.7/5 - (3 votes)
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