Definitive Completionist Save Game Collection V2.2

Definitive Completionist Save Game Collection V1.1

A collection of save game files from each chapter of a single playthrough in which top priority was given to collecting all missable inventory items while also leaving Easter Eggs uncracked and marked for you to experience.

As noted in the description this collection of saves is from a single play-through. Start anywhere you want.

While I did use Rampage Trainer extensively in this play-through it should be noted that Arthur Morgan never entered New Austin or the locked-down portions of West Elizabeth except for the Sean rescue mission, of course.

EASTER EGG MARKERS:
Starting with the Chapter 3 save, I have placed map markers at the following easter eggs and left them in a state that you can still experience them all the way through the 99% save.

HIDDEN TUNNEL on the far western edge of the map. This location cannot be sketched until after the first conversation with the Cave Hermit. Return here every day or two until all conversations are exhausted. You can’t get up on the ledge where he is without cheating until all conversations have taken place. After they have, you can use the rock on the right to climb/jump up.

UFO ENCOUNTERS 1st one is the marker just NE of the letter N in Hanover. The prerequisites are completed. Just enter the cabin around 2am and be ready to run back outside and see the UFO. The 2nd UFO sighting can be made from the peak of Mount Shann at 2am.

CAVE GIANT go to the marker east of Wapiti Reservation. Once there a large flock of small birds will take flight. Follow them east to an elevated cave. Don’t let anything distract you. I don’t know how long these birds to take reset if you lose them. When you arrive, the giant will start the conversation from inside his cave. Like the Hidden Tunnel/Cave Hermit you are not allowed to enter without cheating. Just return for more conversation.

SAINT DENIS VAMPIRE clues have been collected. Go to the marked location in Saint Denis between Midnight and 1am to deal with the menace.

STRANGE STATUES location has been sketched in the journal, but not solved. It is marked SE of the “I” in Ambarino. Three gold bars await!

WITCHES CAULDRON is marked near the “N” in Ambarino, but I did not take a drink.

KILLER CLUES have been collected. Visit the marker below Valentine to confront the killer.

FARMER MARRIED HIS SHEEP and it didn’t end well. You may have seen a sheep wearing a wedding ring around its neck wandering around near Emerald Station. The marker south of the A in New Hanover is where it apparently escaped from.
View the sick scene and collect another wedding ring.

SULKING ROBOT Marko Dragic’s creation sulking on a mountain top. Only marked in saves after “A Bright Bouncing Boy”.

EXPLODING HOUSE north of Tumbleweed. Marked starting in the Epilogue.

ABERDEEN PIG FARM not technically an Easter Egg but marked in Epilogue to remind you to pick up the money Arthur left for John. For story continuity you shouldn’t pick it up until Beecher’s Hope is paid off. Otherwise, why would you even need a loan?

The save game files in this collection are divided into the following folders:

99 Percent
As far as I know all collectibles, valuables and missable items are in John’s inventory.
Please let me know if I’ve missed anything.

John’s Horses:
“Silver” – Silver Turkuman
“Ruby” – Red Chestnut Arabian
“Rachel” – From story.
“Buell” – From Hamish Sinclair veteran missions.
Temporary horse at Beecher’s Hope – White Arabian

The only things left to do:
Catch the serial killer south of Valentine. (killer clues already collected)
Find Tilly in Saint Denis.
Find Rains Fall in Annesburg.
Collect the money Arthur left for John at Aberdeen Pig Farm.
Visit graves of the fallen.

I also avoided the wandering herbalist stranger missions because I want “To The Ends Of The Earth” to be the name of the final save game after I’m absolutely sure everything else is done.

Chapter 2 Start (Clean)
Chapter 1 story missions complete with all gold medals.
(all story missions in this entire collection have gold medals)
Notable missable inventory items collected:

Oil Company Letter to Cornwall
Mining Company Letter to Cornwall

Chapter 2 Cheat Start
First 5 story missions complete.
Valentine Doctor side business robbed.
(to avoid it getting stuck in your task list)
All camp upgrades and decorations.
All trapper clothing and saddles crafted.
All trapper reinforced equipment except Master Hunter Holster.
All challenges complete except Master Hunter 9 & 10.
(this is to ensure the Legendary Panther spawns later on)
Notable missable inventory items:

Charity Handbill
Antique Watch

All talismans and trinkets EXCEPT Owl’s Feather Trinket
(acquiring the Owl’s Feather Trinket early can glitch ‘Archeology for Beginners’)
All weapons EXCEPT Rolling Block Rifle free later in story mission.
Golden Turkuman horse.
$1000 cash.

Chapter 3 Start
This file is the same as my other save uploaded a few weeks ago.

Chapter 4, 5 and 6 Starts
Included for continuity if that’s where you want to start. I can’t recall what I picked-up when.

Chapter 6 Point of No Return
This save is late in Chapter 6 and the last opportunity to play as Arthur in the normal sequence.

Epilogue 1 and 2 Starts

Credits:

JoeCoolinSC

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