Ground textures fix + water level fix + spawn delay reduction + farther LOD switch
About Fine LOD
Fixes the low res / muddy / slow loading textures issue that shows when tessellation is enabled.
Fixes the water rendering too low when the view is over the surface.
Reduces the time taken to spawn rocks and flora around the player, making harder to ‘outrun’ them.
Greatly mitigates the annoying glitch of props fading out and then fading in again when flying close to the surface.
Increases LOD switching distances making high res models to appear sooner (works only if planet quality is set to ultra).
Slows down clouds.
Removes third party logos from startup screen.
Side effects
Slightly lower fps.
Notes
If you find the mod has an excessive impact on your framerate you can try to lower shadow quality or GTAO. Or both.
If the game complains about your drivers being outdated, update them.
Conflicts
This mod will conflict with any mod that changes these files:
GCENVIRONMENTGLOBALS.GLOBAL
GCGRAPHICSGLOBALS.GLOBAL
GCWATERGLOBALS.GLOBAL
METADATA/UI/BOOTLOGOPC.
Credits:
Prof Horatio Hafnaugels