New Habs Forom Owl Tech, ( this is a work in progress only 3 habs done)
Vault 2×1 (Done)
Hacker Hab (Done)
Clandestine Lab 2×1 (Done)
Botany lab 2×1
Hydroponics Lab
Xenowarfare Labt
All doorway work.
Version 4
Fixed, Items not removing near aft doors
Version 3.9
Added New Hab/reactor. Fixed issue with items not being removed in doorways, and alignment issues
Version 3.8
Fix an issue with things not removing in the warp core habs
Version 3.7
Added 3 new habs, Changes the lights in the war core, fixed items not removing from cloning lab
Version 3.6
Change the lights in the warp core so as not to be as bright when landed in the dark.
Version 3.5
Added new Hab and reactor Fixed issue with warp core hab not lining up
Version 3.4
Added 5 new habs I fixed the light issue with the hacker hab Did some cleanup be done? Change the warp core a little and added an industrial replicator behind the warp core
Version 3.3
Added 3 New Habs Added 1 New Reactor Hab Fixed a few items not removing when door ways are places
Version 3.2
Removed BlueprintShips-Starfield.esm dependency removed surgicalbed02 and replaced them with outpost_surgicalbed02
Added 3 New Habs Added 1 New Reactor Hab Fixed a few items not removing when door ways are places
Version 3.1
Removed all Security Cameras in the brigs and replaced them with strict ones; this was due to them not de-spawning when habs are removed. fixed the Carpwalker missing patrol maker link
Version 3
Fix the doors in the Brigs, and removed dirty edits. and some small detail items
Fix the naming issue and fix the buttons in the brigs.
Credits:
Sgtowl
Download mod
File | File size |
---|---|
OwlTech_Lets_Work_Habs-4 | 462 KB |
OwlTech_Lets_Work_Habs-3-8 | 470 KB |
OwlTech_Lets_Work_Habs-3-5 | 435 KB |
OwlTech_Lets_Work_Habs | 240 KB |