Suit Up is a lightweight, but impactful rebalance of how each spacesuit in the game plays, built around a new categorization system that works in the background.
It is designed around two core concepts.
Compatibility – No vanilla records are touched. Real Time Form Patcher is used to assign category keywords to armors, and hidden perks dynamically apply bonuses. This means it works with all mods that alter spacesuits with perfect compatibility, and most mod-added armors are automatically assigned a category.
Variety – I simply didn’t feel like spacesuits differed enough in the base game, except that some were so heavy as to be useless. Now, each category has pronounced and realistic pros and cons. Heavier suits have direct damage reduction and are clunkier, whereas lighter suits are nimbler with better O2 characteristics.
Features:
The mod is built around a categorization system – each type of armor now does what it looks like it would do.
Additionally, all suit weights are changed, mostly following type guidelines.
The Mercury suit now weighs 10KG, excluding pack, for historical accuracy.
Note that most of these changes will not be visible in the inventory.
A summary of equipped suit parts can be viewed in the Status Effects menu.
Combat Suits
Designed to keep the wearer alive in direct conflicts.
Recon Suits
Lightweight defensive suits for extended combat encounters or space conflict.
They boast combat enhancement technology and large O2 reserves.
Used primarily by mobile or armored infantry, as well as security forces.
Generally weigh 10-18 KG for a full suit.
Assault Suits
Heavy defensive suits designed for direct ground conflict with enemy forces or xenofauna.
They have higher survivability than Recon suits but are designed for shorter missions.
Used primarily by shock troops or boarding parties.
Generally weigh 20-34 KG for a full suit.
Hazard Suits
Designed to protect the wearer from environmental conditions.
Exploration Suits
Lightweight biological cocoons with extreme filtration for extended planetary survey.
Their filtration systems make it slightly harder to breathe, but also prevent contamination and scent dispersal.
Used primarily by homesteaders or civilian explorers.
Generally weigh 8-16 KG for a full suit.
Utility Suits
Heavyweight protective suits designed to resist blunt trauma and puncture.
They are clumsy for weapon handling but are extremely protective.
Mostly used by miners, construction workers, or anyone who doesn’t mind the weight.
Generally weigh 28-40 KG for a full suit.
Flight Suits
Designed for space travel.
Support Suits
Lightweight suits to protect the wearer when repairing ships, from inside or out.
They are ultralight and highly portable, designed for dexterity and to protect against heat and radiation.
Used by ground crew or EVA repair technicians, as well as on-ship support staff.
Generally weigh 4-7 KG for a full suit.
Pilot Suits
Lightweight protective suits designed to keep pilots alive, in or out of the hot seat.
Pilot helmets synchronize with ship systems to enhance handling and targeting.
Suits are designed with moderate survival capabilities in the event of a crash-landing.
As a result of this, they are more expensive than other suits.
Generally weigh 3-8 KG for a full suit.
Starborn Suits
Designed by forces unknown.
They offer a mix of bonuses, with high damage reduction and strong O2 characteristics.
They excel at nothing but are viable all-rounders for any situation.
Weight and value are unchanged from vanilla.
Speed System
Utility and Assault suits slow the wearer somewhat.
Recon and Assault suits gain a speed boost in combat.
This system can be toggled at will in the Gameplay Options.
Deflection System
All protective suit types have a % chance to reduce certain incoming damage types.
For example, Utility and Assault suits are more likely to deflect bullets, whereas Exploration or Pilot suits are more likely to resist animal bites.
General Bonuses
Each category also has its own resistances to damage or environmental conditions, effects on O2 reserves and efficiency, dexterity when reloading, and more.
The Notifications setting reveals these under the Status menu as shown in the Screenshots.
Requirements:
Starfield updated to at least 1.13.61.
Real Time Form Patcher is a hard requirement.
Installation:
Simply install with your mod manager.
To uninstall, disable the mod under Gameplay Options and open the inventory at least once to trigger changes before removing the plugin.
It is recommended to simply leave the mod disabled, however, unless you are encountering issues.
Compability:
All changes are made using Real Time Form Patcher and are compatible with everything.
The only exceptions would be mods that remove keywords from vanilla armor, which really should never happen.
Mods can be patched by adding the appropriate keywords to armor using RTFP.
However, most mod-added armors use these vanilla keywords already.
For example, all new armors in Zone79 Spacesuit Pack are recognized as Assault suits due to use of the Mercenary suit keyword.
Mods that split Starborn armor into pieces may have varying results if the suit pieces are mixed with those of non-Starborn make.
Configuration:
The mod’s effects can be disabled entirely in Gameplay Options.
This removes all perks from the player, so there is no impact on gameplay if the mod is disabled.
The Speed changes can be disabled independently.
The Notifications under Status Effects can be enabled under Gameplay options.
They are independent of the main setting and you can still view categories when the mod is disabled.
All settings changes take effect the next time the Inventory menu is opened or closed.