
This mod aims to restore the voice lines that are in the game but cannot be triggered by normal means
Voicelines restored include:
John’s Spurring Voiceline
Combat Taunts (single , multiple enemies & law variants)
Buying from shelves
Fight Won
Aggressive Draft Horse Whipping (triggered when in combat)
(This mod is not compatible with other mods like Cut Dialogue Restoration and Enhancement or Cut Dialogue Enhanced due to possible voiceline overlap. This mod however is compatible with mods that just restore npc lines like Restored Sheriff Dialogue and Restored Ped Dialogue)
Installation:
Requires ScripthookRDR2. Unzip the file then put the asi and ini file into your game’s root directory.
Changelog:
Version 1.6.4
Fixes the bug with the looting voicelines not using the correct variation
added back a voiceline when player buys a newspaper
Version 1.6.3
Some voicelines will now play when you pay your bounty or when sending a mail
Version 1.6.2.1
Reupload to fix crashing
Version 1.6.2
Added a small delay before playing the unseen enemy taunt
Tweaked some of the cooldown
Version 1.6.1
Fixed Arthur saying repeated looting lines
Looting lines now only have a 50% chance of triggering
Version 1.6
Recoded some detection logic
Added taunt cooldown tweaking in the ini file
Added a “check” on the script that detects if the player is in a dialogue, this should make it safe to enable during story missions
Version 1.5
Restored “unseen enemy” taunt
Version 1.4.2.2
minor bug fix and tried to improve detection
Version 1.4.2.1
Tried to improve detection
Version 1.4.1
Some bug fixes
Version 1.4
Arthur(only with allies present) and John can now sometimes be heard saying something when looting
Version 1.3.1
Made the more customizable on the ini file, certain voicelines restored by the mod can be disabled now
Version 1.3
Added “won” voicelines for clearing hideouts
Version 1.2.3
Some minor tweaks,fixes, and optimization
Version 1.2.2
Tried to improve “missing” detection
Version 1.2.1
Removed “WON_FIGHT” from triggering on the script because it already gets triggered in vanilla(albeit only after fist fights)
“Missing Voicelines” can now be toggled in the ini file
Version 1.2
Added “Psyching in Cover(PLAYER_PSYCHING_IN_COVER)” and “Angry in Cover(PLAYER_ANGERED_IN_COVER)” voicelines
Version 1.1.3.3
tweaked John’s spurring voiceline to have triggers pretty close to vanilla
Version 1.1.3.2
Fixed a bug that causes the script to not properly detect the player’s current honor
Version 1.1.3.1
Added a possible fix for “missed” voicelines playing even when the player shot the target
Version 1.1.3
Added back lines where the player taunts enemy peds for missing and also some minor bug fixes
Version 1.1.2
Some tweaks on John’s spurring voicelines
Version 1.1.1
Adjusted combat taunt intervals to not play so frequently (from 15 secs – now it is 40 secs)
Version 1.1
Added “Missed Target” voicelines , I’d like to thank the creator of Cut Dialogue Restoration and Enhancement, PixieV on assisting on how to detect if the player missed a target
Credits:
niel0258