
I placed down thirty vanilla POIs which you might not see too often or really bother with and filled them with enemies. Some have bosses carrying unique weapons. There are lore slates to discover with hints to the bosses locations, as well as a back story for each boss. Everything in the mod is based on vanilla and there are no quest markers or journal entries, it’s done by exploring the POIs which are visible from space, and optionally reading the lore slates. The gameplay takes place in four separate systems, each with it’s own particular type of enemy, and the POIs dotted around. All the locations have been given unique names by giving them a phonetic or numeric suffix. The type of POIs included are some Civilian Outposts, Biochemical Silo, Pipeline Terminus and Naturals. As stated before, these have all become combat zones.
Purpose:
I’ve been trying to get all the vanilla POIs a permanent location in the game so you can definitely see them all. Many of them have beautiful designs but a player may never have seen them because of the random element. This will guarantee you can visit them, as well as make them more interesting with the enemies.
Tips:
Just jump to Andromas, Gunibuu, Kumasi or Tau Ceti and start exploring the visible POIs which show up as “Structure” or “Natural” on the planet. In certain locations, an enemy or crate will contain a slate giving you some lore and direction to the boss of that system. This part is optional because you can just explore all the POIs anyway. There are currently ten lore slates to collect.
Extra:
There are four weapons which can be found (see pictures) and they are just versions of vanilla weapons which I might tweak more to make them more unique. The mod is basically finished but I still feel I’m going to do a bit of tweaking here and there. I’m still learning the Creation Kit.
Credits:
polvovoss



