Human Damage Overhaul V2.0

Human Damage Overhaul V1.0

Modify the probability of harm and bleeding caused to humans.
Check for conflicting files before installation; incompatible with PDO.
Only compatible with the vanilla and my Desperado’s Palette

Add online hit endurance consumption to PED (beta, unknown if the effect has been implemented)
Add the ‘anesthetic effect’ to PED (beta, there’s a slight error in the PED paralysis effect)

New human limb arteries: The probability of bleeding from the forearm and calf is 15%, while the probability of bleeding from the upper arm and thigh is 25%
The probability of spinal bleeding is 70%.
The probability of bleeding in human genital areas is 75%.
The probability of gastrointestinal and pulmonary bleeding is 33%.

Human brain and heart, each weapon will cause bleeding or a one-hit kill at different distances.
Revolvers & Pistols & Shotguns——≤10m: Kill / >10m: Bleed
Ammo Slug——≤50m: Kill / >50m: Bleed
Repeater——≤75m: Kill / >75m: Bleed
Rifle&Sniper——≤100m: Kill / >100m: Bleed

Human face, lungs, and throat; some weapons will cause bleeding or one-hit kills at different distances.
Revolvers & Pistols & Shotguns—— >55m: 100%Bleed
Ammo Slug——≤50m: Kill / >50m: Bleed
Repeater——≤75m: Kill / >75m: Bleed
Rifle&Sniper——≤100m: Kill / >100m: Bleed

No longer causing any bleeding distance:
Revolvers & Pistols——>55m
Shotguns——>50m
Ammo Slug——>100m
Repeater——>125m
Rifle&Sniper——>150m

Pistols at a distance of 15 meters, it will no longer knock down humans.
Revolvers with Ammo .22 , at a distance of 15 meters, it will no longer knock down humans.

Reduction in trunk and limb injuries:
Revolvers & Pistols——≤5m:100% / >5m:30%
Shotguns&Repeater——≤10m:100% / 10~20m:50% / >20m:30%
Rifle&Sniper——≤15m:100% / >15m:50%

Credits:

PlanKing33

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