I started dev cam in Summer Map.
Fuel Prices and signage brought upto date.
Heavy Cargo is back as well. The included file will also work with the Winter Map.
New Driver Garage Selection Map is now easier to read and to select a home base. You may need to scroll some for Coldfoot and Deadhorse but no more crunched up Fox, Hilltop and Fairbanks.
Main World Map should also be alot smoother now as well.
Nothing new has been added apart from some road blockers going out towards Ugnu Kuparuk Airport. Nothing out there atm so road is closed.
Changelog
The Required Files have been merged into the main Files now and is no longer needed.
Adjusted a few signs I found had decided to face a different direction or had moved.
Fixed a streetlight at Fox that was in the road.
Pushtruck icon should be fixed now.
Map Includes
Alaska State Troopers, Fairbanks and North Slope Borough Police Cars, Custom Trailer skins for some companies. Carlile T680 and W900 Skins for the SCS player trucks and AI trucks
(Watch your speed on the Elliot and Dalton those Police and State Troopers can sneak up on you or just be around the next corner.)
Custom Signs as seen along the way.
Truckdealers are located in Fairbanks : Kenworth, Peterbilt and Volvo, Deadhorse: Peterbilt, Prudhoe Bay: Kenworth
EDIT: New Truck Dealers added for all current Trucks.
There is no need for any gas/petrol cheats. You can get to Coldfoot without the need to sleep or refuel. This map is in realtime.
Choose Dalton.mdb as the map in the dropdown box for map selection and enjoy.
This hotfix addresses an issue where people could fall through the map
when overtaking via the terrain or going off road.
A tool I had forgotten about and the issue in question was pointed out to me by
Indy 5 Hauler on the SCS Forums.
So special thanks to him for reminding me of the tool and pointing out the issue and what was causing it.
Its pretty easy to forget about these things.
In a nutshell this map being as old as it is certain sections of roads had “Superfine” ticked as well as an obsolete function called “Stretch Terrain” for painting.
Superfine is a really old function within the editor for old roads. With “Collisions” turned on in “View” in the Editor there were some sections of road covering the entire
map from Fairbanks all the way to Prudhow Bay that had the Superfine option ticked and it interfered with Collission on the terrain.
There were two options
1. I could leave Superfine ticked and then have to shorten sections of the road
2. I could just untick Superfine and the obsolete Stretch Terrain.
Given the workload option 1 would involve I chose option 2.
I also increased draw distance to maximum where it showed a difference for prefabs, Roads and Bezier Patches.
This will be the last update until the New Year due to real life work.
Please replace the Dalton_Elliot_Hwy_Summer_Map_1.46.scs with this new one.
Alot has changed in this version and it was aot of work, hence the delay since the game update to 1.46.
The whole area around where Carlile in Fairbanks is located has been redone completely.
Added in Carlile’s Fuel/Chemical Depot.
Added in Carlile’s Truck Shop.
Moved Plaster and Sons, Mack, Freightliner to more suitable locations due to the revamp.
Changed the roads and speed limits for them to be inline with the real world.
Added in the roundabout at Danby St and Wembley Ave. (This was challenging)
Changed the intersection at Danby St and Johansen Expwy.
Changed the intersection halfway between Farmers Loop and Goldminers.
Reworked the Steese along that way.
Added in a new company with new jobs, Air Land Transport. Its is located across fom the Carlile Truck Shop.
Fixed a reported sign issue just north of the Wiseman turnoff.
Added purchasable Carlile Fuel Tanker Skin.
Added in K&W as parked tankers to Carlile Fuel and Chemical Division.
Please note other companies might show up as well at this stage I havent had time to redo all the different size tankers as parked vehicles.
Blocked off certain areas currently being worked on and those that have nothing past them. Added invisible walls as well.
Added in some fast food trailers one at the parking area past Hilltop and the other at Hotspot Cafe. Also added people in these locations.
Both the Summer and Winter Maps have now been updated to game version 1.45
There are just a couple of minor changes.
Fixed a couple of spots where the ai lines were slightly off causing traffic to do an erratic manouver.
Fixed lines on road in same areas. They should line up correctly now.
Changed the fence heading out of Farmers Loop up the hill going towards Fox to match its real life version.
With 1.45 we had some trailer changes so I have added all of the changes in and also
added in some new skins for them, as well as new skins for newer trailers and updates to
some older skins.
ATS 1.44
Map has been updated to current game version with alot of changes.
Vegetation error issues have been fixed.
Fixed issue with Push Trucks causing a freeze and CTD, they are working again.
Fixed issues with parked vehicles causing error messages.
Any other errors I spotted in the gamelog.txt were also fixed as well as reported issues.
Increased Experience a litte
Increased Driver Pay to be more upto date as I hadnt changed it since release.
Updated Currencies to latest FOREX Rates
Major changes to Fairbanks.
Fairbanks has been upgraded to use current game assets.
Some buildings were replaced.
Roads and prefabs were replaced.
Moved company icons at Lowes and Walmart Prefabs as they were just in ridiculous locations.
Fixed some trees that had their branches coming into the road near Carlile.
Signs added from Fairbanks going towards Fox, using google streetview for reference.
Some roads were completely redone to more closely resemble real life.
This is an ongoing process. College Rd area will be upgraded more in the future.
Added some people.
The rest area going towards Fox by Farmers Daughters area has been redone to more closely match real life.
Fox Weighstation updated. You can also now rest there.
Rest area just past weigh station on left going north replaced.
Train Tracks replaced. AI train will now spawn and run along the tracks.
New Vehicles.
Alaska DOT have new vehicles both on the road and parked at Fox Weigh Station.
Alaska State Park Rangers vehicle added. Be warned they have like their real life counterparts
the ability to issue speeding fines.
Four new Police Dodge Chargers added. Three to Fairbanks, units 27, 119 and 176 and one to Alaska State Troopers using one of the new liveries they have.
I have disabled the Fire Engine in Fairbanks as I still need to fix the paint job on it as well as adjust its spawn rate.
Traffic Spawns in Fairbanks improved.
Changelog ATS 1.43
Update for the current game version.
Terrain materials are from Washington DLC so you need to have that also some from Oregon DLC.
Fixed a couple of annomalies with some signs on the Dalton around Prospect Creek. These need to be fixed in Winter still as I didnt notice them until
Credits:
Hawkbs
Download mod
File | File size |
---|---|
Dalton_Elliot_Hwy_Summer_Version_1.49.1.4 | 732 MB |
Dalton_Elliot_Hwy_Summer_Edition_1.46 | 734 MB |
Dalton_Elliot_Hwy_Summer_Map_1.46 HOTFIX | 2 MB |
Dalton_Elliot_Hwy_Summer_Edition_1.45 | 718 MB |
So glad to have the Summer map and looking forward to future updates. I discovered that even in summer there are challenges such as getting stuck on a steep hill. LOL
Buenos dÃas. El archivo no descarga parece que tiene algún problema o está corrupto. Saludos y disculpen