This mod adds 70 new random events (many of which have many different possible variations) to appear on the roads in ATS.
1 Acc (HS) S1 (1Car+Amb)
2 Acc (HS) S2 (1Car+Rec)
3 Acc (HS) S3 (2Car+Rec)
4 Acc (HS) S4 (2Car+Amb)
5 Acc (HS) S5 (2Car)
6 Acc (HS) S6 (2Car)
7 Acc (HS) S7 (F150+Amb)
8 Acc (HS) S8 (1Car)
9 Acc (HS) S9 (2Car)
10 Acc (HS) ST1 (JackKnife)
11 Acc (HS) ST2 (HGVWheelChange)
12 Acc (HS) ST3 (HGVFire)
13 Acc (HS) ST4 (LogTrailerTipOver)
14 Acc (HS) B1 (BurntOutCar)
15 Acc (HS) B2 (SandTrailerTipOver)
16 Acc (HS) B3 (PipeTrailerLosePipes)
17 Acc (HS) B4 (2Car)
18 Acc (HS) B5 (BurntCar+RecCar)
19 Acc (HS) B6 (2Car)
20 Acc (HS) R1 (Cargo)
21 Acc (HS) R2 (Crash)
22 Accident Outside Lane
23 Accident Inside Lane
24 Accident + Amb Outside Lane
25 Accident + Amb Inside Lane
26 Accident Outside Lane (Dynamic)
27 Accident Inside Lane (Dynamic)
28 Accident Narrow (Dynamic)
29 Accident Narrow (Dynamic) (Shoulder)
30 Accident Narrow + Amb (Dynamic)
31 Accident Narrow + Amb (Dynamic) (Shoulder)
32 City Accident (Block Lane)
33 City Accident (Block Lane) + Amb
34 City Accident Inner (Block Lane)
35 City Accident Inner (Block Lane) + Amb
36 City Accident Narrow (Dynamic)
37 City Accident Narrow + Amb (Dynamic)
38 City Roadwork
39 City Roadwork Inner
40 City Roadwork Narrow
41 Recovery Inside Lane (NO CONES)
42 Recovery Outside Lane (NO CONES)
43 Recovery Hard Shoulder
44 Recovery Inside Lane
45 Recovery Outside Lane
46 Recovery Narrow (No Sh)
47 Recovery Narrow (Sh)
48 Recovery Narrow (Sh) (Truck Trailer)
49 Recovery Inside Lane (Truck Trailer)
50 Recovery Outside Lane (Truck Trailer)
51 Recovery Hard Shoulder (Truck Trailer)
52 Breakdown Inside Lane
53 Breakdown Inside Lane (P)
54 Breakdown Outside Lane (No Sh)
55 Breakdown Outside Lane (No Sh) (P)
56 Breakdown Outside Lane (Sh)
57 Breakdown Outside Lane (Sh) (P)
58 Breakdown Inside Lane (WT)
59 Breakdown Inside Lane (WT) (P)
60 Breakdown Outside Lane (WT) (No Sh)
61 Breakdown Outside Lane (WT) (No Sh) (P)
62 Breakdown Outside Lane (WT) (Sh)
63 Breakdown Outside Lane (WT) (Sh) (P)
64 Breakdown Outside Lane (WT) (Sh) (TruckTrailer)
65 Breakdown Narrow (No Sh)
66 Breakdown Narrow (No Sh) (P)
67 Breakdown Narrow (Sh)
68 Breakdown Narrow (Sh) (P)
69 Breakdown Narrow (Sh) (TruckTrailer)
70 Breakdown Hard Shoulder
Changes in V1.5:
– Added a second white strip to the traffic cone and made the white strips retroreflective to make it more realistic and to make it easier to be seen at night time.
– Added collisions to the drain covers / channels.
– Added collisions to the asphalt patches.
Changes in V1.4 (Released: 28/07/2022):
Improved backend of vehicle signs and warning signs to make it easier to add them to other events.
Doubled the distance from the accident, recovery and breakdown events that the VMS signs /
warning triangles spawn at.
Created seperate breakdown and recovery events for Mack RD.
Improved backend of breakdownevents.
Added new detail layer (oil, dirt, skid marks, shredded tyre parts) to accident events.
Slightly decreased rarity of accident events that include fire truck.
Created hard shoulder accident events.
Created hard shoulder accident events that include non damaged vehicles.
Created 1 lane accident events that include non damaged vehicles.
Tweaked 1 lane accident events to sometimes spawn with people.
Tweak 1L accident events to be able to generate with crashed vehicles in a larger variety of locations if generated on road with hard shoulder.
Added narrow city roadworks events.
New short versions of asphalt patch events.
Tweaked narrow accident events to sometimes spawn with people.
Created narrow accident events that include non damaged vehicles.
Created accident clean up events.
Tweaked roadworks events to be able to spawn with highway maintenance / dodge and hyrail vehicles and people.
Created my own version of the hyrail model without the rail wheels and made possible to sometimes spawn
instead of the SCS hyrail model.
Created city accident events that have no police on scene.
Made it possible for a firetruck to spawn instead of an ambulance in the relevant locations for more variety.
Made it so that a firetruck will sometimes spawn as part of the 5 cones and police scenes.
Changes in V1.3.2:
Doubled the distance from the accident, recovery and breakdown events that the VMS signs / warning triangles spawn at.
Changes in V1.3.1:
Fix issue where invisible wall would sometimes appear on hard shoulder roadwork events.
Changes in V1.3:
Added environmental lighting and grill lights to highway maintenance SUV (this also adds them to the SCS version).
Added beacons to new heavy towtruck and created version for use in events.
Replaced vertical roadwork barriers with my retroreflective versions and changed from red to orange.
Created my own version of idaho road closed barrier and changed colour from red to orange so can be used in my events also made replace the default roadwork barrier.
Created second version of traffic cone that is slightly taller to be used in my events.
Create additional version of F150 with an advanced arrow board and a load of new patterns and added to my events:
– sequential arrows
– sequential chevrons
– caution patterns
Took advanced arrow board from my additional version of the F150 and attached it to the trailer for the VMS sign and added to my roadworks events.
Added new heavy towtruck to recovery events for small trucks and truck and trailers.
Created my own version of narrow roadwork events.
Made my events able to spawn with the ‘urban’ police cars when on non-highway roads.
Removed F150 highway maintenance vehicle from spawning on single lane cariageways and made able to spawn at both breakdown and recovery events.
Created my own version of single lane roadwork events.
Created hard shoulder roadwork events.
Changes in V1.2.1
Update for 1.43
Changes in V1.2:
Created my own version of the default channels (Drain Covers) events and updated the models to include collisions.
Copied across my version of the asphalt patches events from ETS2 (this includes updating the models to include collisions).
Fixed issues with the Highway Maintenance SUV.
Tweaked the recovery events so that the Highway Maintenance truck will always spawn behind the broken down vehicle to warn oncoming traffic.
Added 2 new crashed vehicles to the able to spawn at the dynamic accident events.
Changed the default traffic cone to have a second white strip and to make the white strips retroreflective to make it more realistic and to make it easier to be seen at night time.
Replaced the VMS signs with new text only versions to make them more relaistic.
Changes in V1.1:
Basically now in complete synchronisation with the ETS2 version so has the same event types and variations as the ETS2 version.
All accident events are now completely dynamic.
New VMS signs with images for warning of an event ahead.
Decreased chance of accident events spawning with crashed vehicles facing the wrong way.
Slightly decreased chance of accident events spawning.
Removed ‘narrow’ city accident events (this may only be temporary, want to see if this will increase the spawn rate of the city roadwork and channelse events).
Made ‘narrow’ accident events no longer able to spawn on 2 lane roads.
Removed the ‘urban_area’ limit on the ‘city’ one lane accident events (these events will now only spawn on 2 lane roads if the shoulder size is less than 1.5 this should prevent them from spawning on the main highways/motorways).
Changes in v1.0.1
Fixed game.log error (Unable to find ‘Buildings’ ‘dw_sch33’)
Fixed game.log error (Unable to find ‘Model’ ‘dlc_it_352’)
Fixed game.log error (Empty ‘Mover’ for 0x39D4570C4B000001 / Undefined mover model! (-1.417969;0.011719;41.757813)