
The update includes: adding animations and reworking of nighttime materials, as well as image sequences to improve visualization. Asphalt quality has been improved for lower settings. The work with LOD was successful, and the card’s performance was increased by 80%. Unused elements were removed to save memory and the Lua code was rewritten to optimize performance. New weather conditions and support for various lighting and weather effects, cubic tunnel maps and skyboxes have been added to the game. Errors related to Lua unloading, a failure when changing levels, and lagging lighting on slow processors have been fixed.
Finally, traffic regulations for right-hand traffic have been added to the map and model compatibility issues have been fixed.
Credits:
@Ezo Initial conversion to BeamNG years ago
@Car_Killer Making this work, Lua extensions of the map, materials conversion, models re-exporting for BeamNG LOD system, scripts to do all above
@NistingurA Additional work on old C1 Port, motivation
@silence russian mods Lights and water panes placement that works with tunnels, additional polishing and texture help
@DevilisticJosh For some lot of help on the porting side of the development
@Leo Zieger Time trials addition
@Kolas Garage 2 Garage Missions
@AgentMooshroom5 Proper Japanese plates
@! nick – nick



