Kremit’s Beacons For NEXT
Kremit’s Beacons is more than just a revival of my Crash Site Finder for Atlas Rising; it’s an expansion!
Since custom models are unavailable, I had to ditch the dome & cone combo of the Atlas Rising version.
As homage to the old NMS days (and old mods), I’ve made the beacons from the signal scanner asset.
Each beacon has a beam that extends up to the primary (large, lower) cloud layer, with each beam branching off into the sky.
Each beacon can be interacted to disable the effect (and possibly claim some tech).
This is a modular mod. Please familiarize yourself with any beacon(s) you may wish to install:
This beacon will be a vibrant Purple color and will remain present until the beacon is destroyed.
Interacting with this beacon will reward either: Multitool tech blueprints, or procedural tech for Multitools.
This beacon will be a vibrant fiery Red color and will remain present until the beacon is destroyed.
Interacting with this beacon will reward either: Ship tech blueprints, or procedural tech for Ships.
Fourth Race Grave Marker:
This beacon will be a vibrant Yellow/Orange color and will remain present until the beacon is destroyed.
Interacting with this beacon will reward either: Exosuit tech blueprints, or procedural tech for the Exosuit.
This beacon will be a vibrant blue (slightly cyan) and will always remain present regardless of portal status.
Due to limited number of portals, I see no reason to disable this beacon. There is no method to do so.
Multiplayer is not effected by this mod. Non-modding players see no beacons but can still follow their modding
partners to the beacons the modding player does see.
This mod is modular, so you only have to install the Beacon.paks you wish to use.
(Steam Path)/SteamApps/common/No Man’s Sky/GAMEDATA/PCBANKS/MODS
– Please make sure you have created a “MODS” folder in your PCBANKS folder (MODS folder is CaSe SeNsItIvE).
– Delete (or at least renamed/relocated) the .txt file in the PCBANKS folder (if it exists).
– Copy the Krem-*Beacon.pak to your MODS folder.
(* being a wildcard for any of the Beacon types)