Eucli-ea adds 401 new buildable objects that are either already present in the game but were not made available to players, or new flags and emblem with different themes.
This mod currently adds:
199 additional decorations;
13 interactive decorations, these decorations include crates and boxes that give the player materials or technology;
116 gardening plants and rocks;
11 types of NPCs;
51 new flags and emblems;
The Direct Unified Materialisation Protocol (D.U.M.P.)™ Station that can be built anywhere, allowing freighter storage access anywhere! Go to the Tech category to build it;
58 letters and punctuations;
There are rumors lately saying that there is a faint voice penetrating the cosmos, seeking its chosen one… Perhaps one would only find the source of the voice in the most anomalous or places.
2 new valuable products: Niteliosis Chip and Tychronite Crystal
Safes spread throughout the galaxy, which when drilled grants player valuable rewards
Available as a standalone mod, or as an addon for BOTH theFisher86’s SimCity 5300 and Kremit’s GrowMoar mod. Now also incorporates Kremit DeFrog’s Fix BluePrint Vendor. Hello Games fixed the issue in 1.3 after we’ve addressed this issue in several occurrences, thanks, we’ve had a good run!
Most of the objects will be present in your build menu when you open the game, to get interactive decorations, go to your base shop and buy the decorations.
Included Flags and Emblems:
Main Galactic Hub Flag by morgvom_org
Main Galactic Hub Emblem by morgvom_org
Main Emblem, inverted colors
Galactic Cartographer Emblem by Denjo92
Exocraft Racer Emblem by TheMarco
Galactic Hub Flag by TheMarco
Galactic Hub Flag by tragedyfish
Galactic Hub Flag by salaba-red / Kesbet
Galactic Hub Emblem by salaba-red / Kesbet
2 Galactic Hub Flags by Elytron77
Galactic Hub Emblem by Elytron77
Galactic Hub Flag by Qwerty12489
2 Galactic Hub Flags by Korvaccine
2 Galactic Hub Emblems by Korvaccine
7 Alliance of Galactic Travelers (AGT) Emblems
Empire of HOVA Emblem by GtaHov
Hello Games Logo
Yebdishtei Flag and Emblem by Qwerty12486
Pandarian Empire Flag and Emblem by A_SavagePanda
Arcadia Project Emblem by Axiom1380
Deep Thought Collective Emblem by mistakeordesign
Amino Hub Emblem by BoidGaming
Conure Republic Emblem
Nesdorinux Project Emblem and Flag by Acolatio
Constitutional Monarchy of Yokoso Emblem by CinnamonMcSwirls
No Man’s Sky Love Emblem by LawOfEvolution
The Chosen Emblem by professorbaibai
4 Earth Flags by various artists
BURD emblem by kBurd67
Oxalis Emblem by Acolatio
The Colonial Fleet Emblem and Flag by Choopsha
Modified file list:
https://pastebin.com/hBRTqxg2
Other files are newly added and should not interfere or be interfered with other mods.
Compatible with SimCity 5300 and GrowMoar with the “SCTree” version.
Special thanks to:
alexo1001 for making the “Galactic Hub Flag & Emblem” mod;
theFisher86 for making the glorious SimCity 5300.
monkeyman192 for helping me find out many secrets in the MBINs, many decorations would not exist without his help!
Nadalee for the suit model, that really makes the chamber shine!
Both mods inspired me to make this standalone mod, which originally started as just the SimCity addon.
Everyone who created the emblems and flags for the Galactic Hub, you are the ones that make this mod possible in the first place
Additional details:
This mod’s compatibility version uses part of theFisher86’s SimCity 5300 and Kremit’s GrowMoar, the respective parts of the mod will be removed upon the mod authors’ request.
Version number is now independent to SimCity 5300’s as the amount of added objects got out of hand.
I personally will not likely update this mod for Darc Tech, as I’m using 40 other mods and therefore don’t use Darc Tech myself. However, the process of making any mod that adds buildable objects are rather simple (you literally copy & paste some text and be done with it), so if anyone is willing to make this mod compatible with Darc Tech, I’ll be more than happy to share my experience and give instructions.
Permission information:
morgvom_org and 7101334’s flag and emblems are licensed under CC-BY-SA, so their flag and emblem textures and the mod itself is released under the same license. However, anyone who wishes to include this mod in their compilation MUST remove all the additional emblems and flags from the mod, as well as the Suit Chamber, as those are the works of other creators and I have no control nor authority over their release other than in Eucli-ea itself. I have the right to take down any mod that includes these files, you have been warned.
Flags and emblems by Denjo92, salaba-red, TheMarco, tragedyfish, Elytron77, Qwerty12489, Korvaccine, Gtahov, Axiom1380, A_SavagePanda, mistakeordesign, BoidGaming, Acolatio, CinnamonMcSwirls, LawOfEvolution, professorbaibai, Choopsha and creators of AGT emblems are used with expressed permission, thank you for helping us help you help us all!
“Visions of the Future” posters are Courtesy NASA/JPL-Caltech. Gallery of the full-sized images of the posters are available at https://www.jpl.nasa.gov/visions-of-the-future/ . For details of the JPL Image Use Policy, visit https://www.jpl.nasa.gov/imagepolicy/ .
One particular Earth Flag designed by Anne Kirstine Rønhede, licensed under CC-BY-SA.
Installation
Download the mod
Unzip/open the downloaded file
For the standalone version, put “__MOD.Winder.HubFlag.pak” into your No Man’s Sky mods folder;
For the SimCity 5300 and GrowMoar addon version, YOU MUST HAVE BOTH MODS INSTALLED OR IT MAY CAUSE INSTABILITY OR CRASH YOUR GAME. Put “__MOD.Winder.HubFlag_SCTree.pak” into your No Man’s Sky mods folder, and make sure it’s alphabetically higher than SimCity 5300 and Grow Plants for Farming’s pak file so that my mod is loaded first
(Optional) put “_MOD.Winder.HubFlag_CubeSnap.pak” into the mods folder to enable paving/cube infrastructure to Cuboid Rooms snapping abilities.
(Optional) Delete everything in the SHADERCACHE folder
Happy times
Changelog
Plans for update:
Future plans will also include vertical/ wall flags.
If anyone would want to help me on making the mod, find me on discord: @WinderTP#7241
I welcome anyone in a No Man’s sky community to ask me to add their flags or emblems, I’ll consider them if they match the game’s general aesthetics.
08/09/18 1.8.1 “The Old, The New, and The Chroma Key”:
Incorporated Homesick’s Tech Plus (https://www.nexusmods.com/nomanssky/mods/770) with a few tweaks, love u bb
Also tweaked Exocraft Terminal placing mechanics so they can be placed regardless of collision (not mesh)
Fixed minor issues with multiple models
Added 4 new Emblems and Flag
Oxalis Emblem by Acolatio
The Colonial Fleet Emblem and Flag by Choopsha
Arctifices Caeli Emblem by yours truly, Master of the Dookie Tent
Added 45 new decorations
1 new Globe Projector in Special Decorations, available for purchase in Blueprint Analyser
4 new Chroma Key Walls and Floors in Special Decorations
17 new plant in Gardening – Plants 2
23 new decorations in Additional Decorations 4
Tweaked vanilla Worktop collision cos it was annoying me
Tweaked some recipes
Notes: from the experiments of my fellows and I, I am proposing that NPC will not spawn in Uncharted or Abandoned systems.
03/09/18 1.8 “Ahh fuck”:
Updated base HubFlag and _CubeSnap to game version 1.58 compatible
Disabled ladders on three watchtowers due to ladders working weirdly
Known issue: NPCs spawning unpredictably, this is a game mechanic and not my doing, blame HG
reorganised building categories
disabled drill mechanics because the game cannot handle the complexity, you’re welcome
Changelog for _CubeSnap:
added snapping for big paving
Special thanks to Hennesy for helping me update the mod, to other people, t h a n k s f o r h e l p i n g
20/10/17 1..7.2c:
Updated _SCTree version so it is compatible with GrowMoar 2.1
12/10/17 1.7.2b:
Adjusted mission canceling parameters so that playing being inside their ship (even when landed) is considered quitting mission, preventing players from exploiting sentinel behaviours
Recompiled MISSIONTABLE with newest MBINcompiler
30/09/17 1.7.2 “The Thermal Drill, go get it”:
Added 2 new categories
Gardening – Plants 2
Gardening – Rocks 2
Added 38 new decorations
7 plants in Gardening – Plants 2
25 rocks in Gardening – Rocks 2
1 Thermal Drill decoration in Additional Decorations 3
3 mission shop decorations in Additional Decorations 3
2 circular Atlas Altars in Special Decorations, blueprints needs to be purchased
Added safes in Drop Pods, Waypoints and Crashed Freighters
Safes have a individual low chance to spawn in the mentioned locations
Safes give players rewards of high values, the higher value, the lower chance of receiving
Added door and safe drilling to specific doors and safes
Doors in Manufacturing Facilities and Operation Centers now requires 15 seconds of drilling
Safes in the wild now requires 60 seconds of drilling
Players will gain wanted levels from drilling
Abandon drilling by flying away with spaceship or driving away with exocrafts
(Note: Please refrain from drilling more than one safe at the same time, and open the safe once drilling is finished to complete the mission)
_SCTree changes:
Re-enabled GEKSTATUE
22/09/17 1.7.1 “Guys…”:
Updated for NMS 1.38
Added 2 craftable products
Niteliosis Chips, base price 1.5 million
Tychronite Crystal, base price 3 million
Added 22 new decorations
17 new decorations in Additional Decorations 3
10 Bank related decorations
1 Bar table decoration
6 Valuable decorations
4 cuboid room walls in Cuboid Room
1 Declaration of Independence in Posters
Updated _SCTree compatibility version with SimCity5300 1.37.1
Temporarily disabled “GEKSTATUE” for further testing
12/09/17 1.7 “Finally Stable”:
Updated for NMS 1.36
Fixed all entity files, making Eucli-ea a stable release
Fixed vehicle scanner not being able to be built, thanks to Forkinator for letting me know the issue
Updated _SCTree compatibility version with SimCity5300 (also makes it usable in 1.36)
SimCity’s TECHPANEL object has been removed due to it conflicting with vanilla TECHPANEL object
Kremit’s Grow Plants is not updated to AR due to him being tired of whiny bitches, can’t say I’m surprised. Be better people and he may come back
02/09/17 1.6.B6:
Updated to NMS 1.35
Don’t ask why it’s still in ?️lpha but I’m not doing anything new, the the creators of the tools has decided the files I use that needs updating aren’t of priority, then I will respect their decision and Eucli-ea will stay in ?️lpha
25/08/17 1.6.B5:
Updated reward table so that the interaction in anomalies will now give the greatest gift again
Added 4 new decorations
1 new NPC Null in NPC category
2 new oversized garage doors in infrastructure
1 new community emblem in Miscellaneous Decorations
25/08/17 1.6.B4:
Updated files for NMS experimental 1.34
1.33 version is now named _Alpha_1.33 and will not be updated further (this update inclusive, which means the following changelog does not apply to _Alpha_1.33)
Added Sceptic NPC into NPC category, available to buy in base blueprint vendor
(Remind me to add the emblems and oversized garage doors I promised thanks)
24/08/17 1.6.B3:
Added 5 new NPCs in NPC category
Generic Fourth Race Traveller
Unique “Explorer” Traveller
Mission Giver NPC
Generic Trade NPC
Tech Shop NPC
Re-added default known blueprints, now all blueprints are accessible to users
23/08/17 1.6.B2:
Added “Cyunsunghei” Small Portal in Special Decoration, purchasable in player base vendor
Removed “Saicyunsung” functionality because of crashing issue
Updated all building ingredient requirements so that all objects are buildable again
22/08/17 1.6.B1 “Uhh… ?️lpha?”:
Updated all existing scenes
Tube Suit Chamber has suit missing because of outdated geometry and tools
Updated 6 icons
Stable release, nothing should crash unless otherwise specified
Certain non-essential tables from 1.2 not included to improve stability
Because of this, new users will not be able to receive many of the blueprints at the moment, tough titties
Some data in entities missing because of MBINcompiler issues, causing some objects not reacting, or some objects switching modes back and forth (e.g. Disco objects becoming epilepsy inducing-fest), they will be updated after the compiler has been updated
New small stargate function – interactions with it should be identical to an actual portal
Issue: possible crash upon selecting the option “activate portal” for currently unknown reason, but if you don’t touch it, the game should not crash
21/08/17 1.6.A3:
Updated files in ATLASSTATION, BL_GLOBE, BL_SUITCHAMBER, FACTORY, GARDEN, INTERACTIVE, LAYOUT, NPCS and UT
Over half of scenes updated
Added a previously not added Rock Slate into Gardening – Rocks
Changed out two medium rocks as the previous ones disappeared from the vanilla files
Korvax spawning in non-Korvax systems is still bugged, therefore the previous circumvention method will not be modified for now
Icon update to follow after all scenes have been updated
20/08/17 1.6.A2:
Updated files in DISCO, ATLASSTATION, BANK and TAPEDECK folders
many entities are broken for now as per MBINcompiler issue, will be updated after most/all scenes are updated
Added Additional Decoration 3 category, moved some objects to said category
Added 2 CCTVs and 1 green monitor in Additional Decoration 3
next update plan: more complicated objects while my voluntary associates work on simpler scenes
Updated _CubeSnap as per a collision issue of the doorway
18/08/17 1.6.A1 Update Alpha:
Only updated standalone non-compatibility version as mods for _SCTree has not been updated yet
1.6.A Alphas are has the suffix “_Alpha”, and 1.2 Versions now have the suffix “_1.2Legacy”
Updated All community emblems and flags for Atlas Rises
All other files deleted from release for now as they are not updated
Reward table removed because of current MBINcompiler bug and lack of necessity
Next update plan: update letters
Updated _CubeSnap for Atlas Rises, no issue
09/07/17 1.5.0.1 Minor Bug Fix:
Fixed Gardening – Rocks category not appearing on _SCTree version.
09/07/17 1.5 “Road to the Lost Times”:
Added 18 new decorations
8 Doors in Additional Decorations 1
1 Campfire in Special Decorations
8 Scorched Plants in Gardening – Plants
1 Scorched Rock in Gardening – Rocks
Added one huge conspiracy – remember to talk to more people
Separated Gardening category into Gardening – Plants and Gardening – Rocks to reduce menu lag
28/06/17 1.4.2.1 Minor Bug Fix:
Fixed the ultimate gift not obtainable
15/06/17 1.4.2 “Watch and Listen Update”:
Added 28 new decorations
“Cinangsin” Vintage Tape Deck in Special Decorations
15 “Visions of the Future” Posters, designed by creative team of visual strategists at NASA Jet Propulsion Laboratory, located in the new “Posters” category
3 Watchtower/Watertower in Additional Decorations 1
3 “Half” Paving / Cube in Infrastructure
6 Community Emblems and Flags
Conure Republic Emblem
Nesdorinux Project Emblem and Flag by Acolatio
Constitutional Monarchy of Yokoso Emblem by CinnamonMcSwirls
No Man’s Sky Love Emblem by LawOfEvolution
The Chosen Emblem by professorbaibai
Tweaked Disco Floor Panels so they look extra shiny
Reorganised build table categorisation list per user request
Updated compatibility with Grow Plants to v2.1
Changes to _MOD.Winder.HubFlag_CubeSnap.pak:
Tweaked Paving and Cube snapping capabilities, allowing snapping without creating a hole in the cuboid room wall
To achieve this, first snap the object to the cuboid room, then look at the TOP of the cube room and rotate the object. On the other hand, to create a hole, snap the object, then look at the BOTTOM of the cuboid room and rotate the object
30/05/17 1.4.1 “Part Hard Update”:
Added 13 new decorations
2 Disco Balls which can be placed under ceilings
2 multi-spot lights
3 colour-changing fill lights
4 beam lights
2 coloursiable Disco floor panels which can be placed in Cuboid Rooms
Added functionality to the two Pavings and Cube infrastructure to allow them to snap to cuboid rooms and capsule rooms, released in “_MOD.Winder.HubFlag_CubeSnap.pak”
Landing Pads can also snap to cuboid rooms
Also edited cuboid room connection part to hide see-through edges
Fixed “Sai-Cyunsung” Tiny Stargate and “Mongjyun” Mini Turret can’t be built
22/05/17 1.4.0 “Technological Advancement”:
Added 19 new decorations in Additional Decorations
3 “Server Stack” objects with snap stacking capabilities
The “Zyugeibaan” Server Stack Base needs to be built before servers can be stacked
Added icons to all added objects
Modified many object names into Ikea-esque names, also changed discriptions of some objects
Modified the tall hologram projector so that it actually touches the ground
Modified Korvax Traveler to make it spawn Korvax in non-Korvax systems, this is a temporary fix which only spawns one single particular Korvax
The bug is likely to be a vanilla one which cannot be fixed by modders
Fixed Large Rock 6 having the model of Large Rock 5
Updated “Grow Plants for Farming” compatibility to 2.0
16/05/17 1.3.5 “For Use in Hazardous Environment Conditions”:
Added 6 new decorations
1 Standing screen in Additional Decorations 2
2 Hologram projector in Additional Decorations 2
2 Exosuit chambers in Special Decorations
1 ITE in Tech
Modified Machinery decoration and the tall Recipe Stand so that they touch the ceiling in pod rooms
15/05/17 1.3.4 “Spend Nanites, buy friends”:
Added 4 buildable NPCs
One of each race, one for current system which will change race depending on the dominant race of your current system
Added “NPCs” Category
Added “CREATEHOLOGRAM” in compatibility version, as per Kremit’s request
Fixed Amino Hub Emblem not showing up in creative mode (normal version)
Fixed one of the Globe Projectors’ globe not spinning
14/05/17 1.3.3 Cost Balancing:
Balanced building costs for all objects
Fixed material icons
Changed Amino Hub emblem image
11/05/17 1.3.2 “Gardening Update”:
added “Gardening” category
added 59 new buildable objects
2 Emblems
Deep Thought Collective emblem by mistakeordesign
Amino Hub emblem by BoidGaming
57 Gardening plants and rocks
14 normal small trees
13 normal shrubs
20 rocks
1 Navada tree
1 Navada shrub
3 Rainforest trees
4 Rainforest shrubs
1 Rainforest rock
added snap points to Sandpit for farming plants
incorporated Fix BluePrint Vendor, thanks Kremit DeFrog!
added Grow Plants for Farming compatibility
removed Buildable Custom Trees compatibility as no one seems to be using it
08/05/17 1.3.1 “Words”:
added 84 new buildable objects
58 large letters and punctuations
3 decorations in Additional Decorations 1
13 decorations in Additional Decorations 2
2 decorations in Sepcial Decorations
1 decoration in Interactive Decorations
6 decorations in Miscellaneous Decorations
Federation Emblem by morgvom_org
Yebdishtei Flag and Emblem by Qwerty12486
Pandarian Empire Flag and Emblem by A_SavagePanda
Arcadia Project Emblem by Axiom1380
fixed junk crate, now they have junk in them
fixed positioning of Medbay Beds so that they can be placed closer to walls
attempted to fix added decals so they are removed when they are floating, not sure if fix is working
changed a few object descriptions
03/05/17 1.3.0 “The Sky, Earth, Man Update”:
Added 13 new decorations
Added 2 emblems
HOVA by GtaHov
Hello Games Logo
Renamed every added object, will be renamed again after adding icons
Fixed positioning of several decorations, allowing them to be placed closer to walls
Medbay Beds cannot be fixed because their animations would look trash
Fixed two wall lights so that actually give out visible light
Fixed the circular planter with screen so plants can be placed in it
Recategorised decorations
Restructured decals and flags file structure, greatly reducing file size
Pressed X
23/04/17 1.2.3 “The Ball Shacks Update”: Added 6 decorations, 2 custom decorations, and 2 flag and emblem by Luminari.
21/04/17 1.2.1: Added 7 AGT emblems, changed categorisation, name and descriptions of the Hub and AGT decorations.
20/04/17 1.2.1: Added the blueprint of Direct Unified Materialisation Protocol (D.U.M.P.)™ Station into the base shop that was forgotten.
20/04/17 1.2: Added 42 decorations, 3 flags and 2 emblems by Qwerty12489 and Korvaccine.
15/04/17 1.12c: Added 3 flags and 2 emblems by alaba-red/Kesbet and Elytron77
15/04/17 1.12b: Second version, changed file structure slightly, added 2 flags and 3 emblems made by 7101334, Denjo92, TheMarco and tragedyfish
I can’t get most of the objects in my build menus. Bought all the available blueprints (they were there) but most of the content just isn’t showing up. Followed instructions to the letter, and still nothing. Not sure what the temp files are for, but it seems like they are not being accessed. Right now I would have to give this mod one star, since it does nothing for me.
Just make the game crash on start up…
I can’t get most of the objects in my build menus. Bought all the available blueprints (they were there) but most of the content just isn’t showing up. Followed instructions to the letter, and still nothing. Not sure what the temp files are for, but it seems like they are not being accessed. Right now I would have to give this mod one star, since it does nothing for me.
Crash on 1.77 the first time we talk with POLO and accept mission.The game crashed on desktop