No Man’s Science for 1.7 (Chemistry Fixes)

No Man’s Science for 1.7 (Chemistry Fixes)

No Man’s Science for 1.7 (Chemistry Fixes)

No Man’s Science for 1.7 (Chemistry Fixes)

Does the plethora of chemical inaccuracies in No Man’s Sky bug the hell out of you? If you’ve taken basic chemistry class and even paid the least bit of attention, it probably bugs you that you can’t just lap some hydrogen and nitrogen together to get ammonia, or the fact dioxite is notated as CO2, yet it’s a different “element” and you can’t react some oxygen with carbon to get some of that sweet blue drank.

Well, do I have the mod for you? (The answer is yes, yes I do.)

If you liked my previous mod Chemically Correct, then you’ll be happy to know this is that mod but on gorilla steroids.

All elements that should be compounds or diatomic elements and such have been totally redesigned in a vanilla look so you can actually tell what the hell you’re looking at.

No longer will you have to search the wiki for how the hell to make oxygen through convoluted metal combinations!
Away are the days you have to wonder “how the hell did I turn pure phosphorus into a plant?”

Do you know the chemical equation to make pyrite?
Great! Go grab some iron and sulfur (sulphurine in-game) and make yourself some rocket fuel!

If you’d like to extract some ammonia from some fungus, just slap that plant in a refiner and add a catalyst (the reward varies on the strength)

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If this mod seems unbalanced, or you have any suggestions or bugs PLEASE message me about what the issue is so I can fix it ASAP.
This mod is my baby and I intend to care for it.

Contact me preferably through Reddit (u/PetrikM) or discord (@petrik#0940).
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This mod was nearly impossible, but with the help of the new modding tool AMUMSS (nexusmods.com/nomanssky/mods/957) it was possible.

I’d like to personally thank and credit AMUMSS devWberto a hell of a lot for all of the help he gave me in making this mod possible, as it took many many hours to find and delete all 167 trash recipes from the game and add about 50 new ones. Without AMUMSS this process would have been very difficult to locate every recipe and delete them correctly along with adding the new recipes, without compiling errors. By coding loops in Lua, we were able to efficiently and effectively delete all of these recipes whilst avoiding file errors. With his help, I was able to successfully make this mod reality, so I can finally use refiners without getting super pissed. If you are a modder I HIGHLY recommend this tool, as it makes editing EXML files a hell of a lot easier, especially for large scale projects such as this one.

NOTE: THIS MOD EDITS THE FILE DEFAULTREALITY.MBIN, ANY OTHER FILE DOING SO WILL CAUSE NMS TO VOMIT AND DIE
To combine this mod with another that edits DEFAULTREALITY.MBIN it must be coded with AMUMSS.

Installation

Make sure to delete or rename DISABLEMODS.txt in PCBANKS.

Then drop this in the MODS folder.

THIS MOD WILL NOT WORK WITH ANY OTHERS EDITING DEFAULTREALITY.MBIN

It will also not work with any changing the icons of substances, however, if you chose to use another mod on top of it, changing icons will not affect refinery recipes.

Credits:

petrikm

Download mod

File File size
zip No-Mans-Science-for-1.7-Chemistry-Fixes 4 MB
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