
This is a modernized and reworked version of the mod Planetary System Scanner, originally created by Aristotale and uploaded by decamhian. The original mod hasnβt been updated since December 2024 and no longer works correctly with the latest No Man’s Sky version (Relics update).
All credit for the original idea and implementation goes to Aristotale β this is simply a functional rework to make the mod usable again and add optional balancing tweaks.
π οΈ Whatβs New
Updated for game version Relics
Converted mod to use .EXML structure only (no PAKs or LUA)
Fixed broken compatibility due to MBIN structure changes
Cleaned and simplified mod structure β only Save Point entity and LocTable modified
Added multiple balance variants with different Navigation Data costs per scan
Added full multi-language localization (matching all official game languages)
π§ Functionality
The Save Point module is reworked to act as a Freighter Scanner Room from the surface of any planet. Once built, it allows you to instantly scan and identify planetary resources in the system β without flying to each planet manually.
Each scan costs a number of Navigation Data units, depending on the version you install.
π₯ Choose Your Navigation Cost
Each version of this mod requires a different amount of Navigation Data per scan:
– π’ x1 β Minimal cost, near vanilla
– π’ x2 β Slightly more balanced
– π‘ x3 β Fair middle ground
– π x5 β Encourages selective scanning
– π΄ x10 β Hardcore exploration economy
π¦ Original Mod Description (Preserved)
βI got really tired of having to fly to every planet before I could document which planet has which resources in the local system. So I changed the save point tech into the same thing as the Freighter Scanner Room. I also updated the cost of the recipe to match. The recipe is locked behind at least 12 salvage which I think is a pretty fair opportunity cost.β β Aristotale
π οΈ Installation Instructions
This mod is EXML-based only.
1. Choose a version (`PlanetaryScannerRework_x1`, `x2`, etc.)
2. Place the content of the selected folder inside your MODS\ override folder (depends on your EXML loader or Modding setup).
3. Ensure original MBINs are not interfering (backup or disable if needed).
No Man’s Sky folder structure:
No Man’s Sky
βββ MODS
βββ PlanetaryScannerRework_x{COST}
βββ MODELS\PLANETS\…
βββ LocTable.MXML
Credits:
Original mod: Aristotale
Reworked & updated: Azunain
Based on redistribution permissions listed on NexusMods (modifications and reuploads allowed with credit)