void eggs preferred spots? No? Do you just wish their was a marker like every other POI in the game? Well this mod addresses that.
Adds a Void Egg mission marker to the coordinate location for each part of the mission, including the lost travelers graves. No more spinning the ship right and left trying to increase or decrease the GPS coordinates in order to find the egg spot.
— Adds marker at void egg coordinate locations
It also reduces the “maturing” time from 22 hours down to 30 seconds, because my ship has a microwave!
— Mission wait time reduced to 30 seconds
This mod rewrites the SPACEPOIMISSIONTABLE.MBIN file.
The LUA script is included for those who use AMUMSS.
How to use AMUMSS mod program to update your mods and combine lua scripts from mods. It is far simpler than you think and a much better
way to mod your game.
1) Download and install AMUMSS from Nexus. I installed mine in D:/AMUMSS.
2) Copy the LUA files from the mods you want to combine and use into the ModScript Folder of the AMUMSS directory.
3) Double click the BUILDMOD.bat file.
4) A command prompt window will appear, and it will automatically check for updates and download the latest version of the MBINcompiler and library (Updated after each game update release)
5) It will then ask you a series of questions:
a. ??? Do you want to create a COMBINED mod [Y] or INDIVIDUAL mod(s) [N] [Y,N]?
i. You want to select “Y” since you are combining more than one mod script
b. ??? Do you want to use a COMPOSITE combined MOD name just like that [Y,N]?
i. I select “N” but its just asking how you want to name your pak file.
c. ??? Do you want to use a Numeric suffix[Y] or the current DATE-TIME[N] [Y,N]?
i. I select “Y” in order to get a cleaner name on my file
d. ??? Would you like to COPY the created Mod PAKS to your game folder and DELETE [DISABLEMODS.txt] [Y,N]?
i. The program knows where your No Man’s Sky MODS folder is and can place your compiled mod in the folder for you. Also, since Disablemods.txt has to be deleted or renamed it will check if this is done for you. Select [Y]
e. ??? Would you like to check your NMS MODS for conflicts? [Y,N]?
i. AMUMSS will check the scripts and the other mod pak files in your MODS folder to determine if 2 mods are changing the same game file. Usually this means that one PAK file will overwrite the other which is not good, but in the case of scripts often mods are editing the same file, just different lines, which is fine. Your choice, but I like to know so I select “Y”
6) After this the magic stuff happens and your tailored mod pak is created/updated for you.
7) When it is done it will report the number of Errors and Warnings… don’t mind the warnings unless you edited the LUA script files yourself, but Errors are not good. Contact the mod authors for help with errors. Otherwise press any key to close the command prompt window and go play your newly modded game.
Credits:
Makto