ImmersiveGen V1.3.1

ImmersiveGen V1.3.1

ImmersiveGen removes many repeating elements that break immersion on planets and finds better ways to encourage vehicle and planet exploration.

The Logic and Premise of ImmersiveGen
Why does every planet have the same hazardous plants? Or knowledge stones? Or cargo drops everywhere? Planets generate repeating elements seen on practically every planet that break the immersion of exploring “different” planets. ImmersiveGen aims to keep players engaged on every planet by removing or drastically reducing some of those elements while retaining the vanilla vision or feel. With IG, resources are not within arm’s reach, prompting players to use vehicles or explore more by foot.

ImmersiveGen is a base mod for future mods to come. To Do List for ImmersiveGen:
– Remove the glow of raw ingredient plants
– Address the biome crop clusters and integrate them more naturally
– Balance reward loot from buried crates, other crates, broken machinery, and more.
– Implement new models for crystals
– Implement new models for oxygen and sodium rich plant clusters
– Make vehicles more accessible in different star systems
– Address underwater repeating elements
– More variations in resource node generation

This mod does not modify terrain generation or biome generation, but may work with some mods that do.

I Highly Recommend These Mods with ImmersiveGen

The Traveller: This. This mod has made exploring so much fun. When you realize how much info-clutter you rely on to do anything, you can’t go back. Using actual observation and wit to explore rather than constantly looking for icons–this is gold!
gWeather No Storm Visor Overlay: I am so jealous of this mod author, I’ve tried so hard to get something like this to work. It’s a phenomenal mod that removes the excruciating hazard HUD overlays. So so necessary.

Credits:

cruzdroid

Download mod

File File size
zip ImmersiveGen 14 MB
zip Babscooles LUA for ImmersiveGen 4 KB
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