Overhauls controls of all exocraft vehicles in the game.
Main goal of this mod is to make exocrafts more useful, but avoid making them too overpowered, so there’s still an incentive to buy upgrade modules for them. The physics is still somewhat forgiving and the vehicles are fast, so it’s not hardcore. Just what I thought would be a good balance.
The mod was inspired by DUD’S SKY and created because of encouragement from Unique Exocrafts’s author.
!!! This is my first mod. Please report any bugs or balance inconsistencies you come across. !!!
UNIVERSAL CHANGES
Main Changes:
– Fixed first-person sensitivity for all vehicles.
The side effects are that you can rotate the camera behind you and that the camera no longer turns along with the exocraft, but fortunately these problems aren’t too noticeable in game.
– Allowed third-person vehicle camera to turn all the way up and down.
– Vastly increased all vehicles’ gravity.
Additional Changes:
– Increased FOV and tweaked camera position inside of all vehicles in first-person.
– Improved first-person vehicle steering while not pressing W.
Unfortunately I haven’t found a way to improve it during acceleration.
– Improved jump height for all exocrafts, especially Pilgrim, for quality of life (to get unstuck).
– Removed goofy midair rotation from all vehicles except Pilgrim.
INDIVIDUAL EXOCRAFT CHANGES
Roamer – The Travel Car
| Top Speed: 140 ku/s | (vanilla 60 ku/s)
| Boost Speed: 200 ku/s |
| Boost Time: 10 sec; 20 sec recharge |
| Climbing: Bad |
| Turning: Good |
| Hills Controllability: Good |
Now it’s finally a good vehicle that isn’t outshadowed by Nomad in every aspect. Amazing for long trips with its high top speed and lengthy booster, while also being good in just about any situation short of climbing mountains. It can still climb, but it requires using the booster.
I made it to be the best all-rounder vehicle, however other exocrafts can do specialist tasks better.
Nomad – The All-Terrain Vehicle
| Top Speed: 110 ku/s |
| Boost Speed: 380 ku/s |
| Boost Time: 1.75 sec; 20 sec recharge |
| Climbing: Amazing |
| Turning: Amazing |
| Hills Controllability: Decent |
Compared to Roamer, Nomad has much lower top speed, but it can climb any mountain in seconds and easily traverse difficult terrain due to its hover rings. It also boasts a very powerful but short-timed and long-recharge boost – it’s very bad for faraway destinations, but good for “dash – stop – repeat” kinda trips, such as salvaged data runs.
It also has terrible sideways friction, so it drifts a lot.
Colossus – The Shelter Truck
| Top Speed: 100 ku/s |
| Boost Speed: 120 ku/s |
| Boost Time: 10 sec; 10 sec recharge |
| Climbing: Awful |
| Turning: Bad |
| Hills Controllability:Good |
| Unique Feature: Now Comes Preinstalled With Minotaur’s Hazard Control Unit |
Colossus in this game is quite disappointing, really. And, since I don’t have the skill to make it actually exciting to use, the least I can do is give it the Minotaur’s hazard protection module so it can at least fulfill the role of being a reliable shelter.
If you install this mod on a save where you don’t yet own a Colossus, the vehicle will spawn with the module already preinstalled. If you already own Colossus, you can craft the module using a new recipe. It is known by default and cheap (microprocessors and wiring looms).
As a tradeoff, Colossus has poor turning and comparatively low top speed (still much higher than vanilla though). Much like Roamer, it can’t climb mountains without the booster.
Pilgrim – The Stuntman Bike
| Top Speed: 170 ku/s |
| Boost Speed: 280 ku/s |
| Boost Time: 1 sec; 8 sec recharge |
| Climbing: Decent |
| Turning: Decent |
| Hills Controllability: Awful |
| Unique Feature: Can Now Do Absolute Kickass Air Tricks Holy Shit |
Probably my favourite exocraft in this mod. You can already guess why. Unfortunately I had to fight the game code in order to make the air stunts feature possible. I have no idea how it works, it probably does so out of pure spite. So don’t expect it to be anything fancy or refined, it’s just air flips. But it’s really cool to see that it’s possible at all.
Pilgrim’s identity is “drive fast, crash fast”. It’s quite hard to control Pilgrim on hills, you’re going to flip a lot. That’s why I increased Pilgrim’s jump height a bit more than other exocrafts – so you can flip back. You can also use the jump to give yourself additional boost while doing stunts off the hills. Short-time short-recharge boost is there for the same reason.
It’s very fast. Faster than Roamer, but only if you can handle the controls.
Minotaur
Did not change any values; only changed first-person camera position and sensitivity. Now it’s actually useable in first person.
Side effect is that you can no longer turn the mech with your mouse, you have to use A/D for that.
Honestly I feel that, for Minotaur, first person view now feels even better than third person – first person doesn’t lose any functionality anymore and is now much more immersive.
Nautilon
I didn’t change anything except for mouse sensitivity. It’s already good enough.
MODIFYING MY MOD
If you don’t like how my mod does certain things, you can modify it yourself very easily. All you need is Notepad++.
In my mod’s folder:
– The Colossus mini-rework is located in METADATA folder and its subfolders
– Camera tweaks are located in GLOBALS folder, in the file GCCAMERAGLOBALS.GLOBAL.EXML, however camera position tweaks are located inside the vehicle values tweaks file
– Vehicle values tweaks are located in GLOBALS folder, in the file GCVEHICLEGLOBALS.GLOBAL.EXML
Open any of these files in Notepad++ and you’ll easily see how to tweak those values. Some values are not intuitive and require testing to figure out what they do, for them I included my own comments inside the code.
Credits:
Ridenberg