Gunspinning V1.5

Gunspinning

Features:
– Auto detects if right or left gun is currently in hand;
– If both weapons are currently in hands both weapons will spin;
– Only one type of animations available;
– Supports keyboard and xbox controller.

Requirements: Online Content Unlocker, Scripthook, version.dll and *.asi loader (dinput8.dll).

Installation:
< WARNING > This mod is currently in BETA so there may be bugs.

1. Make sure you have all requirements;
2. Choose ONLY ONE file version: keyboard or xbox;
2. unzip and drop file in your main game folder.

How to use:
Can only be activated when standing still and gun is in hand.

Keyboard version – to activate press “T”;
Xbox controller – to activate press “A” (mod is disabled during sprint)

Tested on: Scripthook version 1.9 , DX 12.

Changelog:
Version 1.5 Xbox controller

– introducing ini file – fixed BUG: rarely it was possible to spin two-handed weapon when such weapon was equiped as secondary weapon – is is now possible to stop gunspinning by aiming/shooting – it is now possible to stop gunspinning by pressing LB (configurable in .ini file) – gunspinning is now possible when mounted (configurable in .ini file, disabled by default)

Version 1.5

– fixed BUG: rarely it was possible to spin two-handed weapon when such weapon was equiped as secondary weapon – it is now possible to initiate gunspinning during walking but animation will start when player will stop – it is now possible to stop gunspinning by pressing TAB (configurable in .ini file) – gunspinning is now possible when mounted (configurable in .ini file, disabled by default)

V1.4
Performance optimization and code cleanup.

V1.3
Performance optimization. Minor animation fix.

Credits:

eurano

5/5 - (1 vote)
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