Im trying my hardest to make really realistic ragdolls taken from LiveLeak Footage (do not look it up if you know. you know.)
changes Balancing to be a little more soft and less reactive, Attentiveness has been increased for falling,
all of the weird issues RDR2 Ragdolls had have been mostly removed, try it and find out.
Changes Balancing to be a little more soft and less reactive, Attentiveness has been increased for falling, Grab wounds are increased more to make it seem like it hurts (Duh)
Ragdolling AI’s now have a faster response to they’re surroundings, (if falling near a movable object the will try to grab it and catch themselves)
explosions act as they should dynamite will blow them a little farther than before, (planning on adding some gore changes to make this better)
No longer just applies to humanoid AI Animals will also have this ragdoll stuff applied
Please Be Nice This Is My First Proper Mod, But Please Give Feedback I Would Really Appreciate It!
(lml)
Open the .ZIP and Drag it to lml/Downloader
Open The lml Mod Manager To See If It Is Installed
(OpenIV Manual Installation)
Turn On Edit Mode And Drag And Drop Here
update:/x64/data/tune/
it will replace physicstasks.ymt
KNOWN ISSUES
Ragdolls will be a bit stiff upon Instant deaths like headshots etc (stumble will still happen, planning on fixing this a bit)
ragdolls will sometimes freak out if killed while lying on the ground ( i am unsure why this happens)
Changelog:
Version 5.3
GRABBING NOW OFFICIALY WORKS NO LONGER IN BETA I HAVE FINALLY GOTTEN THEM TO PHYSICALLY GRAB OBJECTS AND HOLD THEM (NOTE THIS APPLIES FOR EVERY GEOMOTRY LIKE BUILDINGS SOME ROCKS ON MOUTAINS SHARP CORNERS ETC)
HEADSHOTS ARE NOW LIMP (OFC WITH CUSTOMIZABILITY)
PHYSICAL WEIGHT CHANGES
REWORKED PHYSICS
BOW GRABBING IS NOW BACK
BASE BALANCE TUNING
PHYSICAL ATTRIBUTE CHANGES (for fat, mechanical, and animal.)
I PRESENT TO YOU A FULL REBUILD OF LLRO!!!
(UPDATE V2.0.0 RELEASED)
WOOHOO! Finally got what i wanted, i have finally got NPC’s to grab objects! Be Fully limp upon death! Sometimes headshots!
i will eventually make more balancing changes once i tune more on my headshot states! there is now notes on how to customize it if it is too limp for you!
check the PLEASE READ.txt for information!