Ambient Wilderness Overhaul V1.2.2

Ambient Wilderness Overhaul V1.1



I’ve always loved Red Dead Nature, whether it is in the original Red Dead or Red Dead 2.
i very much enjoyed the nature sounds, animals, and weather but i thought they should be used more
and used in a dynamic and realistic way.
with this mod, nature sounds, weather and animal spawn changes have been reworked for the better.

More detailed description:

1. Dynamic Ambient Sound System
Time-Based Sound Effects: Different ambient sounds play at appropriate times of day
– Crickets at night (8 PM to 5 AM)
– Owl calls during night hours (9 PM to 4 AM)
– Coyote sounds in evening and early morning (7 PM to 6 AM)
Region-Specific Sounds: Different ambient sounds play in appropriate regions
– Wind sounds in mountainous areas like Grizzlies and forests like Tall Trees
– Water lapping sounds near bodies of water (rivers and lakes)
– Thunder sounds in regions prone to storms
Smart Sound Management: Sounds don’t overlap inappropriately and have cooldown periods
Seamless Integration: Sounds fade in and out naturally as you move between regions

2. Dynamic Wildlife System
Procedural Animal Spawning: Animals spawn dynamically around the player
– Maintains a maximum of 8 animals at any time
– Animals spawn within a 100-unit radius but not too close to the player
– Animals despawn when they move beyond 150 units from the player
Region-Appropriate Wildlife: Different animal types appear in their natural habitats
– Includes deer, rabbits, coyotes, foxes, and badgers
Natural Animal Behavior:
– 40% chance for animals to flee from the player
– Otherwise, animals wander naturally in their environment
– Animals have appropriate health and behavior settings
Resource Management: Properly cleans up despawned animals to prevent memory leaks

3. Dynamic Weather System
Region-Specific Weather Patterns:
– Grizzlies has higher chances of snow and overcast conditions
– Bayou regions have higher chances of fog and rain
– Other regions have a balanced mix of weather types
Gradual Weather Transitions: Weather changes occur naturally over time
Weather Variety: Includes clear, rain, fog, overcast, thunderstorm, and snow conditions
Random but Controlled Changes: 10% chance of weather change every minute, preventing too frequent changes

4. Region Awareness:
The mod tracks which region the player is currently in
Region-Specific Behaviors: Different ambient effects based on the current region
Seamless Transitions: Effects change naturally as you move between regions

5. Time-Based System
Game Clock Integration: Uses the game’s internal clock to determine appropriate effects
Day/Night Cycle Awareness: Different ambient behaviors during day and night
Time-Appropriate Effects: Morning, afternoon, evening, and night all have distinct ambient characteristics

Requires: scripthook

Changelog:
1.2.2 – This update should fix a crashing issue and edited the “README”.

Credits:

YGBR0

5/5 - (1 vote)

Download mod

File File size
zip Wild Overhaul-1-2-2 139 KB
zip Ambient Wilderness (Sounds Only)-1-0 64 KB
zip Wild Overhaul-1-1-0 125 KB
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