Taunts V1.7

Taunts

A dynamic taunt system for Arthur AND John.
Manually taunt injured, dying, fleeing, or dead peds with context-aware voice lines. Features combat taunts during gunfights and brawls that can provoke enemies into aggressive charges. 2000+ hand-picked lines, fully configurable. JOHN MARSTON TAUNTS ARE NOW ADDED.

TAUNTS – Dynamic Voice Line System

Bring Arthur and John’s personality to life with over 2000 hand-curated and specifically chosen voice lines that react to the world around you. Ever felt like the player was too quiet after a gunfight? Wished he’d have something to say to that dying O’Driscoll? This mod restores and repurposes generic, unused, cut, and underutilized voice lines from Arthur and Johns VERY extensive audio library, creating a dynamic taunt system that makes every encounter feel more alive.

MANUAL TAUNTS

Taunt Injured & Defeated Peds

Aim at or look at a ped in distress and press Y (Controller) or E (Keyboard) to deliver a context-appropriate taunt. The system selects voice lines based on:

Ped States

Dead – Corpse on the ground
Writhing – Bleeding out, on the ground
Fatally injured – Staggering, walking wounded
Incapacitated – Knocked down
Ragdoll hurt – Just shot, falling, low health
Fleeing – Running away in fear

Additional Conditions

The mod also considers:

Gender – Specific lines for female targets

Gang Members – Different lines for hostile gang members
Nearby Peds – Acknowledges when others are watching

Nearby Dead – References fallen enemies

Cowering – Specific lines for intimidated peds

COMBAT TAUNTS – Mid-Fight Voice Lines

During active combat, Arthur can deliver taunts based on the battle situation. These aren’t random – they’re selected based on gunfight conditions:

Gunfight Conditions

Single Enemy – “Come on then!” style lines
Multiple Enemies – “All of you at once!” style lines
Fighting Lawmen – Law-specific dialogue
Dead Bodies Nearby – Acknowledges fallen enemies
Honor-Based – Different lines for high/low honor (optional setting, disabled by default)

Melee Combat Conditions:

Male Opponent – Gender-specific antagonizing
Female Opponent – Gender-specific antagonizing
After Landing a Hit – Celebrating a good punch
After Taking a Hit – Responding to getting hit
Multiple Opponents – Acknowledging the odds

Look at the ped you want to combat taunt, or take cover and taunt them from there.

AGGRESSION EFFECT – Provoke Your Enemies

When Arthur taunts during combat, there’s a chance (35% by default, configurable in the ini) that 1-2 enemies will become enraged and break from cover to charge directly at you. This creates opportunity for you to get peds out of cover to shoot them.

CONFIGURATION

All features are customizable via the Taunts.ini file:

General Settings

Master on/off switch for the entire mod
Change the activation button
Customize what the prompt says (default: “Taunt”)
How close you need to be to a target
Time between aimed taunts
Require aiming to show prompt for injured/dead peds

Combat Taunts Settings

Toggle combat taunts on/off (keep injury/dead taunts without combat taunts)
Minimum time between gunfight taunts (default 15 seconds)
Toggle melee combat taunts
Minimum time between melee taunts (default 10 seconds)
Distance for melee fight taunts
Enable honor-specific line filtering (disabled by default)
Toggle the provoke mechanic
Chance enemies charge at you (0-100%)

There are additional settings to toggle if you check out the ini file

Every single voice line in this mod has been hand-picked and curated from Arthur and John’s audio banks. Each line was selected because it fits naturally into its assigned scenario. Many of these are cut content or unused lines that Rockstar recorded but never implemented.

CONTROLS

Default:

Controller: Y (Customizable via INI)
Keyboard: E (Customizable via INI)

INSTALLATION
Install ScriptHookRDR2 V2
Drop Taunts.asi & ini into your RDR2 game folder

MAKE SURE YOU ARE UP TO DATE WITH ALL DEPENDENCIES.

Any issues you have is because you haven’t properly followed the instructions.

IMPORTANT: If you experience “blackscreen” it is because you need to update your 64-bit dinput8.dll file to get the mod working HERE

(Remember to delete any old asi loader you have in your directory; like version.dll, dsound.dll etc)

You should also set the following settings in the ScriptHookConfig.ini

[Interface]
Enable = false

[Overlay]
Enable = false

[Lua]
Load on startup = true

These are general RDR2 modding best practices, not specific to this mod.

RECCOMENDATIONS

I highly reccomend using this mod with: Ped Damage Overhaul Reloaded + a euphoria mod of your choice (I am using A.R.E.P), to extend the dying states and ragdoll.

This will make taunting more fun, since you have more time to taunt the different states of injury the ped will go through.

Credits:

Rassermand

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File File size
zip Taunts-1-7 192 KB
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