
The village Home is a player home located in Bardeen III, planet of the Bardeen System. Both, the Player Home and the Village, have lots of vegetation. The Player Home is composed of two levels; the upper level is where you spawn when you enter it. In that level, there is a kitchen, and lots of areas to be decorated to your liking. In the lower level, there are two guests rooms, a master bedroom, a pool, a storage room and a stair to access the land vehicles garage. This home is nested in a small village that has a hotel, many NPCs that give life to the place, the garage for land vehicles, quests, lots of loot, decorated rooms for all the NPCs, a control tower, a gym, a control room, lots of vegetation and many things for you to discover.
The Bardeen System is located all the way north of Cheyenne, so you will need a ship with good jump range in order to get there. Once there, I recommend reading the DataSlates, for they have quests and clues to places to go and grab items that will give you access to other things.
Most of the loot is vanilla, and the few ones that were modified, they were upgraded just a bit. No game assets were modified, and it was created in a planet that has no quests or gameplay things that could cause a conflict. It is fully compatible with the game and other mods.
This mod is a little smaller than my previous mod, “Bunker House”. If you like a mod with lots of overpowered weapons, suits and ships, you should try my “Bunker House” mod.
I would like to thank @Jenwin77, whose enormous help has made possible a lot of things that were not included in my previous mod. I would also like to thank all those modders that have released great tutorial videos on the Creation Kit. Lastly, I would like to thank Bethesda for the Creation Kit, that has made life a lot easier for us modders.
###Note: There is an issue with 4 of the hotel vendors (the general store vendor, the weapons vendor, the miscelaneous vendor and the books vendor), where they inventory appears empty. All other vendors (the ones in the terminal building and the other ones at the hotel) as well as the Ship Vendor and the Ship vendor terminals (one in the main plataform and the other one in the control tower) have no issues and work ok. Also, the NPC Sleep Packages are not working, so the NPC never go to sleep. I´m working on these issues and will release an update as soon as I get them fixed. This issue has no effect on the game or the mod, the vendors do activate, they just won´t have anything to sell.
Changelog:
Version 2.07
Added 3 raw materials that can be produced at the farm (necessary for the incoming extension mod).
Disabled the MapMarker option for Grav Jumping directly to it, for possible conflicts with other mods in the same planet (yet to be tested, if we find no conflict, it will be activated again later on).
Made a better and clearer information on assigning crew to the farm/mine using the Outpost beacon.
Version 2.06
Fixed a backwards facing camera at the hospital.
Corrected some overriding IDs that were causing a CTD when bought a vehicle and trying to get off ship (thanks @rux616 for this fix).
Renamed all “Apartment” doors, replacing the word “Department” for “Apartment” (Sorry, language thing….).
Version 2.05
Corrected some doors that were overridden the vanilla game ones. Thanks @Aromov for the catch and letting me know….
Moved a marker for the Information Booth lady, that made her inaccessible from the other side of the desk.
Added some more info on how to find the cave, in the Information Booth.
Added a little hint on hot to find the scientist’s Personal Items Briefcase KeyCard, since some players were having difficulties finding it.
Version 2.04
Fixed some light poles at the landing pad that were slightly “floating”
Fixed a problem accessing the MAST elevator
Added information to the Info Kiosk regarding the assignment of Crew Members to the Village Home
Version 2.03
Fixed an issue where the rented hotel room bed could not be used
Version 2.02
Solved FPS issue
Created new interior cells and areas
Increased the number of NPCs and Quests
Added new vendors
Improved the graphics visuals on the interior areas
Credits:
vmroche



