SYNTH replaces all of the exploration, dungeon, city, and combat music tracks with a combination of groovy synthwave, gnarly bass, and wicked metal by artists such as Karl Casey, stellardrone, and platocarrieme.
These tracks have been added to the game through the Creation Kit and Wwise. What this means for you:
Combat music stops when it should, unlike with my previous soundtrack replacer.
Tracks can be added to the game instead of needing to replace existing music. I could add 20 tracks that play in Neon, for example.
This mod could theoretically be merged with other music mods if they are set up to use a plugin rather than overwrite existing music.
All of the variants of SYNTH rely on a plugin in order to work, meaning this mod will use 2 plugin slots if you decide to replace both the ambient and combat music.
VARIANTS
SYNTH – Ambient
ARTISTS: Karl Casey, stellardrone, platocarrieme
Replaces all of the exploration, dungeon, and city tracks with tracks primarily consisting of synthwave—with a light sprinkling of electronic drone for areas like space and caves.
All combat music variants are mutually exclusive with one another. Pick only one.
SYNTH Combat – Gnarly Bass
ARTISTS: Karl Casey
Replaces all of the combat tracks with gnarly, dark bass tracks.
SYNTH Combat – Wicked Metal
ARTISTS: Karl Casey
Replaces all of the combat tracks with wicked, heavy metal tracks.
INSTALLATION
Pick your SYNTH variants and download with a mod manager of your choosing.
Remember: all SYNTH Combat variants are mutually exclusive. They can be used with SYNTH – Ambient, but cannot be used together.
Enable your SYNTH variants in your mod manager. There should be one .esm per variant (so 2 total if you replace both the ambient music and the combat music).
You’re done.
I cannot provide support for manual installations.
Changelog:
Version UI 1.0.0
Initial Release
Version Combat Wicked 1.1.0
Tracks will now fade out when combat ends instead of abruptly stopping.
Increased global volume for parity with Combat Gnarly. Any track that did not receive an individual volume reduction will be slightly louder than in 1.0.1.
Reduced volume of Combat Low track “Malevolent”.
Reduced volume of Combat Low track “License to Kill”.
Reduced volume of Combat Low track “Recoil”.
Reduced volume of Combat Medium track “Death Wish”.
Reduced volume of Combat Medium track “Salt in the Wound”.
Increased volume of Combat Low track “Sabotage”.
Version Combat Wicked 1.0.1
Re-converted .wems using different settings to potentially fix Xbox issues.
This version was not uploaded to the Nexus.
Version Combat Gnarly 1.1.1
Various volume tweaks and balancing. High tracks should be slightly louder to let you know you’re about to get your ass kicked.
Added Combat Low track “The Watcher”.
Added Combat Low track “Hellion”.
Added Combat Medium track “Pendulum”.
Added Combat High track “Titane”.
Added CF08 Battle track “South Paw”. This track plays during the final Crimson Fleet mission.
Added CF08 Battle track “Wrath”. This track plays during the space battle around the Key.
Added Starborn A track “Dark Future”. This track plays during MQ302.
Added Starborn A track “Lord of War”. This track plays during MQ302.
Added Starborn B track “Full Metal Jacket”. This track plays during your fight with the Hunter in the Lodge during the main quest.
Added MQ302 Space Battle track “Rancid Thoughts”. This track plays during your space battle with the Starborn during the main quest.
Replaced remaining vanilla combat music records. Vanilla combat music should no longer play at any point in the game.
Trimmed Combat Low track “Vendetta” intro by ~5 seconds.
Trimmed Combat Low track “Neck Deep” intro by another ~5 seconds.
Trimmed Combat Low track “Void Gaze” intro by another ~5 seconds.
Trimmed Combat Medium track “Primal” intro by an additional ~5 seconds.
Trimmed Combat High track “Blood Punch” intro by an additional ~10 seconds.
Trimmed Combat High track “Waking into a Nightmare” intro by ~5 seconds.
Trimmed Combat High track “She-Wolf” intro by another ~5 seconds.
Trimmed Combat High track “She-Wolf” outro by ~10 seconds.
Version Combat Gnarly 1.1.0
Tracks will now fade out when combat ends instead of abruptly stopping.
Increased volume of Combat Medium track “Poison Tooth”.
Version Combat Gnarly 1.0.2
Increased volume of Combat Low track “Void Gaze”.
Increased volume of Combat Low track “Vendetta”.
Version Combat Gnarly 1.0.1
Re-converted .wems using different settings to potentially fix Xbox issues.
This version was not uploaded to the Nexus.
Version Ambient 1.1.0
Various volume tweaks and balancing. The mix is quieter overall (closer to vanilla levels) and all of the tracks should be roughly the same volume.
Cleaned the master file to remove identical-to-master records.
Removed erroneous edits to the fade duration on multiple Music Type records.
Removed erroneous edit to the flags of unused Music Type record MUSGenesisSpaceB.
Removed UI music and forked it into its own mod, SYNTH UI.
Added UC faction track “Believer”.
Added UC faction track “Midnight”.
Added Freestar faction track “Hourglass”.
Added Freestar faction track “Lost in a Strange City”.
Added Cydonia track “Lethal Little Creatures”.
Added Space track “Pale Blue Dot”.
Added Space track “Eternity”.
Added Hills track “Old Memories”.
Added Volcanic track “From Beyond the Stars”.
Added Space Station/Lodge track “The Gateway”.
Added Space Station/Lodge track “Unsolved Mystery”.
Added Space Station/Lodge track “Sands of Time”.
Added a 10 second fade to the end of Cave B track “Dark Thriller Loop 1”.
Added a 10 second fade to the end of Industrial C track “Dark Thriller Loop 3”.
Added a .05 second fade to the beginning of Industrial C track “Dark Thriller Loop 3” to resolve an audio pop.
Added a 45 second exponential fade to Frozen track “Timeless” to reduce the volume of the outro. (I considered compressors but they sounded like ass.)
Replaced Mountains track “Leaving Earth” with “Voices”.
Replaced Cave B track “Necronomicon” with “Unholy Spirit”.
Replaced Akila track “The Visitor” with “The New World”.
Replaced Neon track “Stranded on Europa” with “Night Fog”.
Replaced New Atlantis track “Serenity” with “Gaia”.
Edited Cydonia track “Dark Thriller Loop 2” to resolve audio pops around ~2:45 and ~3:00.
Edited Cydonia track “Dark Thriller Loop 2” ending fade.
Trimmed Akila City track “Is It Too Late” ending silence by ~15 seconds.
Trimmed Desert track “The Outsider” ending silence by ~5 seconds.
Version Combat Gnarly 1.0.2
Increased volume of Combat Low track “Void Gaze”.
Increased volume of Combat Low track “Vendetta”.
Version Combat Gnarly 1.0.1
Re-converted .wems using different settings to potentially fix Xbox issues.
This version was not uploaded to the Nexus.
Version Ambient 1.0.3
Level-up music replacers are now direct overwrites instead of being added via records.
Increased volume of level-up music.
Added quest start and quest completion music, courtesy of xenosphor.
Version Ambient 1.0.2
Increased volume of Volcanic track “Exhumed”.
Added level-up music replacers, courtesy of xenosphor.
This version was not uploaded to the Nexus due to a minor issue being found after uploading to Creations.