Legendary Robert’s male body replacer made it to the stars.
Note: this is ealrly release of a mod with main goal to make actual body mesh public (for potential use by other modders to refit things). It will have amount of improvements in future, such as better textures and fixes to morph files.
Description
-Male body replacer with high quality topology, good proportions, realistic human anatomy and smooth weighting.
-High quality textures.
-Working basic morphs (subject to improve, but not that bad already).
Plans on updates:
-Improving weight morphs.
-Redoing normal maps completely to both remove seams and improve details.
-Vanilla outfits adaptations.
-More options for textures (hairy, etc.).
Installation
Manually or with any mod manager.
Known issues
-Normal maps have really bad seams. For now I have no way to fix it without redoing all the textures and, as result, causing issues with NPC faces, sadly. If anyone knows how to fix this horrifying issue I’ll be very grateful for help.
-Morphs are rather raw and need improvements. It’s planned for next update.
-No vanilla refits. It’s going to be a long road, but eventually it will be done.
-Only nude version avaible at the moment.
F.A.Q.
-Why rush release instead of polishing everything to perfection?
Simple as that, mostly because I am in Ukraine, and possibly soon enough I’ll be out of electricity for days, so I’ll simply have no opportunity to polish things further. While basic mesh is already good enough for other modmakers to make refits (if they will want to) and majority of issues are related to textures, I decided to publish it while I can.
Version 1.99.6
-Another portion of armor refits – probably 3/4 of clothing outfits is done now.
-Fixed first person hands.
Version 1.99.5
Another portion of armor refits – a bit more than half clothing outfits is done now.
Version 1.99.4
First bunch of full Robert S refits (see list in comments section).
Minor fixes.
Version 1.99.3
-Fixed funky meshes culling (again).
-Fixed origins to be same as vanilla – should reduce mesh gaps.
-Added bunch of new sliders.
-Erection morphs are back, thanks to Sesame fixing issues with vertex normals for .dat exporting. NOTE: penis size sliders are separated intentionally, as flaccid ones will not work on erected state and vice versa. I do not remove “Horny bodysuit” for now, just in case.
-Fixed Nevernude mesh UV (nevernude version slowed down this update A LOT lol).
Version 1.99.2Hotfix
Hotfix for Akila security outfit issue.
Version 1.99.2
Fixed nevernude body version
Fixed swimsuit
Re-exported with newest Bridge to fix possible cull issues
Fixed wrong .json file for body sliders data
Version 1.99.1
-Re-exported body meshes with updated to mesh V2 meshlets.
-Body meshes are internal geometry .nif now (bye bye messing with .mesh chaos <3).
-Updated ClothData skeleton to fit SF Extended skeleton changes.
-Added swimsuit morphs.
-Added fingers morphs to SFSE Chargen JSON (I forgot to do it in prev release ;-;).
-Removed belly bouncing for now - caused too much issues with custom animations (NAF), and was barely noticable anyway. Belly bone weighting still may be useful for animating in future.
Version 1.99
-Improved shoulders, back and arms shape to look less wacky.
-Improved strong shape.
-Different approach for mending morph seams: normals are now altered on head and hands instead of body, which saves a whole lifetime for refitting armors.
-Added a lot of new morphs - now body is truly widely customazable as it intended to be.
-Adjusted weighting for penis.
-Fixed UV in penis area.
-Many other minor fixes that I forgot to mantion.
Version 1.2a
Fixed weighting issues in crotch area caused by my dumbness.
Version 1.2
Remapped hands mesh so it now use separate UV islands for every hand. Makes non-mirrored features like tattoos for one hand to be possible.
More work on seams, they should be a lot better now for both neck and hands.
Added nightwear refit.
Version 1.1a
Hotfix for female character morphs using localized names in CharGen menu.
Version 1.1
Added amount of new custom body sliders (37 at the moment).
Mod now optionally supress Additional face Morphs, by adding all the morphs to Robert S plugin file.
Erected version is now separate bodysuit apparel piece with separate mesh.
Improvements to knees weighting.
Adjusted butthole weighting and geometry to be more anatomically correct.
Slight adjusements to bouncing physics.
Slight fixes here and there.
Version 1.00
Erected mesh version temporarily removed - it is because erection is now custom morph and will be implemented to a game after Chargen Menu update.
Body is weighted to all the bones it originally intended to be: pecs, belly and private parts (balls, penis etc.).
Slight improvement for weighting in armpits area.
Bouncing physics based on native game Havok engine.
Seams are eliminated on mesh level completely.
Version 0.3
All mod options are now provided in installer.
Vanilla apparel support (leave bug report if I overlooked some of them).
Nevernude option.
Further improvements to normal map seams. For now I think they are bearable already so I'll focus on other things to improve.
Fixed slight gap on a wrist.
Version 0.2
Improvements to normal maps. They are still not seamless, but should be less horrendous at least.
Added optional "happy to see you" version.
Support for all Elbow grease gear outfit variants.
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Credits:
Allnarta
Robert2 – original body mesh.