Bridges DS Delivery suit – Standalone V1.0.2

Bridges DS Delivery suit - Standalone

Standalone model port of Bridges Delivery suit from DS – apparel and spacesuit verisons.

Mod adds fully modular Bridges delivery suit with a bunch of color options that you can mix with almost any vanilla and modded apparel and spacesuits. Do note that there’s no working body morphs so if your character is buff or fat the parts of neck will be visible, also I mainly tested on male character but there shouldn’t be noticable issues on female character.

What’s included:

Main suit as outfit and as spacesuit, both share 16 color options.

Hood up – hood comes as a separate cloth piece with same 16 color options as suit for apparel and spacesuit. The only difference between them is that spacesuit version includes glass shield to look like helmet.

Shields – basic Bridges variant with 10 color options and Terrorist variant only in black\gold for apparel and spacesuit.

BB pods – 3 customizable versions with 6 color options and 1 prototype pod in it’s original white color for apparel and spacesuit.

Exoskeletons – 2 customizable exoskeletons with 3 color options: speed and terrain exo’s. And 1 heavy version in black\gold for apparel and spacesuit.

Backpacks – 3 versions for apparel: empty, with 2 packages and a bodybag with a real human being inside. 2 versions for spacesuit: empty and with 2 packages. All of them share 11 color options.

Odradek – 2 versions: in up and down positions both available for apparel and spacesuit.

Masks – 2 versions: Higgs and Diehardman. Diehardman mask has 4 color options. Both available only as apparel.

Armor for chest and shoudlers only in black\gold both available as apparel and spacesuit.

Box – wearable cardboard box available as apparel(I know that it clips sometimes and i won’t fix it, I included it only as a joke).

Package as a weapon – small package that you can hold in hand. Basically it’s a tanto knife with changed model so you can definitely hurt someone with it.

Installation:

There are 2 versions of the mod – first with packed .ba2 archives for textures and meshes and second is unpacked for manual installation mainly for those of you who want to see how the mod works or edit meshes, textures and etc (I know it’s a mess but whatever). The reason I included both is because it’s my first time using .ba2 archive packing and there’s a chance I messed something up, but still it works fine for me.

Packed mod:

1) Extract everything to Data inside your game folder.
2) Enable Porter.esm plugin from creations menu or manually add following line to Plugins.txt:

*Porter.esm

Unpacked mod:

1) (Not sure if you still need to do that so let me know)
Add lines below(If you haven’t already) to your StarfieldCustom.ini in Documents\my games\Starfield\:

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

2) Extract Porter.esm, geometries, materials and meshes folders to Data inside your game folder.
3) Extract textures folder to Data located at Documents\My Games\Starfield\
4) Enable Porter.esm plugin from creations menu or manually add following line to Plugins.txt:

*Porter.esm

How to get:

- You can use Industrial workbench to craft both apparel and spacesuit versions of every cloth piece – “SS” at the end of the name stands for SpaceSuit. To change the color use Spacesuit workbench.

or

– Type “help porter” or “help porter 4 armo” into the console
– Find the corresponding ArmorID, it should look like this:

Bridges DS Delivery suit - Standalone

– Type:
“player.additem xx000800” – for suit
“player.additem xx000801” – for hood up

“player.additem xx000803” – for shields
“player.additem xx000818” – for terrorist shields

“player.additem xx000804” – for empty backpack
“player.additem xx000805” – for backpack with 2 packages
“player.additem xx000821” – for backpack with bodybag

“player.additem xx000806” – for speed exoskeleton
“player.additem xx000815” – for heavy exoskeleton
“player.additem xx000822” – for all-terrain exoskeleton

“player.additem xx000807” – for Diehardman mask
“player.additem xx000808” – for Higgs mask

“player.additem xx000809” – for BB pod with dark glass
“player.additem xx000810” – for BB pod with transparent glass
“player.additem xx000811” – for BB pod prototype
“player.additem xx000812” – for BB pod with [redacted]

“player.additem xx000813” – for Odradek down
“player.additem xx000814” – for Odradek up

“player.additem xx000816” – for shoulder armor
“player.additem xx000817” – for chest armor
“player.additem xx000820” – for box

“player.additem xx00097A” – for package as a weapon

“xx” is different for everyone as it depends on your mod load order.

– Those numbers are for apparel, to spawn spacesuit variants change “xx0008xx” to “xx0009xx”:
so for example if you want to spawn speed exoskeleton for spacesuit you need to type “player.additem xx000906”.
it works with every piece except for backpack with bodybag, masks and box – they’re only available as apparel.

Important information and known bugs:

1) Sometimes customizable armor pieces may visually revert to the default skin when worn or previewed in your inventory.
To solve this:
a) Unequip and equip again; or
b) Unequip, close inventory and equip; or
c) Unequip another armor piece, unequip bugged piece, close inventory, equip all pieces; or
d) Drop the armor piece on the ground and pick it up; or
e) Try a random combination of the above

2) Sometimes when you equip hood up it will show the hood in both positions down and up.
To solve this:

Unequip hood and unequip suit, then equip hood first and equip suit after, close inventory. Repeat if it didn’t worked.

3) When you drop armor piece the package model for it can become invisible when viewed at specific angle or when you go a couple of metres away from it. Nothing game breaking just visually invisible.
To solve this:

Wait till I learn more on how to do custom collision.

Credits:

HooliG4N83

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