Welcome to the GOREFIELD. Let’s earn that “Rated M for Mature”.
Gorefield is a Gore Framework for Starfield.
Features: New death effects!
burn up
disintegrate
acid melting
fleshmelt
body explosion
New types of “human remains” can be left behind by gory deaths!
bloody skeleton
charred bloody skeleton
bloody ribcage
pile of ashes
pile of bloody “flesh goo”
New legendary mods that can be crafted onto weapons to add critical death effects!
acid melt to bloody skeleton
burn to charred sksleton
burn to ashes
disintegrate to ashes
bloody flesh melt into pile of “human goo”
and an old time favorite: Body Splode! *now with extra meaty bits!
The new mods can be crafted at any weapon workbench and go in Legendary slot 1.
For you modders out there, Gorefield offers a very easy way to add these critical effect deaths to any weapon you want via a new attach point: ap_gun_CritEffect_Blep_Gore. Adding that attachpoint will allow people select the critical effect they want WITHOUT the need to use up a legendary mod slot.
This is just the beginning, folks. I’m looking forward to adding new features and improving the framework.
Changelog:
Version 1.6.4
Hopefully fixed the archive issues. Hopefully.
Version 1.6.2
Fixes archive errors from 1.6. Also made the fragmented head a Misc Item than can be added to your inventory
Version 1.6
Totally redone acid melt effect, explode effect, headshot effect, ice shatter effect, disintegrate effect, and burn effect. Created new “breakable” torso. Created new “breakable” head. Depleted Uranium now causes acid melting effect. An enemy can be gorefielded even after a headshot as long as headshot priority does not highest.
Version 1.5.4
Fixed a bug: ungorefielded corpses couldn’t be gorefielded in many cases. This is fixed.
Version 1.5.3
UPDATE 1.5.3: Removed “yellow lines effect” which flashed whenever you got a Gorefield kill. Fixed a bug that caused duplicatation of effects, especially explosions. Removed stagger from body explosions. Fixed bug that allowed you to trigger Gorefield deaths on non-humans.
Version 1.5.2
Increased number of trackers to 50. Please report any performance issues. Added some additional hit tracking player-side to catch “untracked” NPCs. Gorefield should have extensive NPC coverage including Crowd NPCs now. Known issue: if you are using a loot stripping mod (which is unnecessary in Gorefield), you may notice NPCs “flicker” when you strip them. This is a workaround I put in place to try to retain Gorefield effects without having to put out a patch.
Version 1.5.1
HOTFIX 1.5.1: NPCs wearing regular clothes should now be “Gorefielded” correctly. A bug which could cause items on a corpse to be flagged as “stolen” has been fixed.
Version 1.5
You should be able to bust up SOME corpses that were otherwise untouched.. Completely brand new, totally re-done fleshmelt effect. Improved event handling. Fixed bugs.
Version 1.4.1
Adjusted headshot particle effect and alignment. Fixed corpse destruction bug. Fixed double explosion bug.
Version 1.4
Starpowers work with Gorefield. Kills cause a variety of corpse/gib types. HEADSHOTS.
Version 1.3.1
Hotfix to remove debug fruit and veggies from dropping
Version 1.3
Seamless weapon integration! No weapon mods required now! However, weapon mods are still useful for ensuring special effects. New Icy death and bloody skull.
Version 1.2
Gameplay Options added. New consumables. Bug fixes.
UPDATE:New in 1.1!
You can now craft a “Hit Effect Implant” at any pharma station. This can be worn as apparel and modded at any spacesuit station. Mods are available for different death effect types. While wearing this implant, whatever effect is selected for the implant will happen any time you kill an enemy. i.e. no crit required!
This is mostly for testing and fun. As new Gorefield weapons get introduced, I’ll likely move the implant to a patch. So enjoy it in the meantime!
Credits:
Nullifidian