No Stagger NPCs V1.1

No Stagger NPCs

In vanilla, humanoid NPCs will play a prolonged stagger animation when taking a critical hit from a ranged weapon. Well this sounds pretty good in paper but result in enemies getting constantly stunlocked and unable to fire a single shot back in many occasions. This mod address this issue by slightly modifying a few vanilla records so they no longer play those dramatic staggers anymore. Moreover, enemies will still play their normal micro flinch animations when getting shot at so it still looks pretty natural if not better visually.

Please note, this only change how enemy react to ranged weapon hits. Melee and explosives hits are still vanilla due to they’re using a separated formula so nothing changed there. Also, enemy stagger to melee/explosives are pretty balanced as far as I’m aware of but I’m open to ideas.

Installation
This is a single esm plugin, just install it like normal.

Compatibility
Everything that not editing the same record, should be none.
No stagger Animation is compatible and complimentary, since my mod removes enemy stagger, you may want to use that to remove yours as well for a more balanced experience.

Credits:

MG119

Download mod

File File size
zip No Stagger NPCs-1-1 285 B
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