Finish off an enemy in a more spectacular manner! With Starvegas every kill will be like a show. Introduces cinematic killcam. Has several features and options to play with.
TRIGGERS CINEMATIC KILLCAM with IMMERSIVE ZOOM IN and DEEP SLOWMOTION EFFECTS, TO SHOW OFF YOUR FINAL BLOW
Works on foot and while piloting the spaceship
HAS SEVERAL MODES TO TRIGGER
Last Hostile: triggers on last target in player vicinity
One-Shot: triggers on unsuspected instantly killed targets
One-shot + Last Hostile: two first options together
Combat: triggers on any kill, but only in combat/alerted status
Always: triggers on any kill and conditions
SPECIAL VISUAL AND AUDIO FX
Entering and Exiting killcam effects for more ooomph effect
CONFIGURATION BOOK WITH VARIOUS SETTINGS TO TWEAK
Modes >>> killcamera trigger modes
Camera Settings >>> various camera settings such as zoom in, zoom out, field of view, distance at which killcam triggers
Trigger Chance >>> probability of killcam triggering
Cooldown >>> killcam restrictor. Restricts killcam trigger for specified duration, regardless of the conditions met
Special FX >>> additional options while killcam active such as MUSIC MUTE, AUDIO & VISUAL FX, Recoil, Player Invincibility
Properties >>> settings for power and duration of slowmotion effect
Races >>> active race types that can trigger the cinematic camera
KNOWN ISSUES
Cinematic camera (camera that focuses strictly on the target) doesn’t remember your View state. So after cinematic camera finishes its work, it will return to 3rd person view no matter what. Nothing can be done at this point. GetCameraState() or similar SFSE functions don’t exist at this point.
Objects can obstruct the view while in cinematic camera (camera that focuses strictly on the target). Nothing can be done at this point.
Target tracking component in cinematic camera (camera that focuses strictly on the target and tracks its final movements) that work in F4llout NV simply doesn’t want to work here (still investigating though). Guys at Bethesda borked something again, or it just need different implementation for Starfield.
Visual (IMADS) and Audio (WWise) Effects use vanilla forms. New IMADS can’t be created at the moment and new sounds can’t be added without replacing existing ones. We need to wait for the official toolkit or when SF1Edit unlocks/uncodes more features.
Installation:
Vortex, MO2 and NNM (From Github) Managers Friendly.
But StarfieldCustom.ini still must be put/edited manually. Please refer to Installation section in the sticky post.
Credits:
lKocMoHaBTl