
The purpose of this mod is improve gameplay by making smaller caliber weapons more lethal, and over powered weapons less godlike. When I started playing Starfield it became evident quickly that the majority of the ballistic and energy weapons in the game were way out of balance. So I went online and reviewed real ballistic information regarding the different sized bullets and the kind of kinetic energy one would expect from them. There is more scientific info about guns and bullets than I could ever cover here. So I will keep this short. I used the info I found then did a bit of short math to determine the kind of DPS that should be expected from these weapons by comparison to real world weapons regarding the diameter of the bullets, and the barrel lengths of the weapons. I used the Hard Target as a starting basis since it is strong but not over powered, then I re assessed the DPS of the other rifles by comparison. I also found a lot of serious balance issues even between weapons that shoot the same ammo type. I believe my adjustments are more realistic now.
Later after I am done completely tweaking this mod, I will upload a complete list of all the new DPS numbers the weapons do. But for now here is a brief description.
All of the guns which shoot the same ammo type will now do comparable DPS. All of the side arms and hand cannons now have higher DPS and better critical chance. The shotguns have been rebalanced. Believe it or not, the Shotty has a vanilla DPS of over 80, and the Coachman had a DPS of around 34, similar to a hand gun. The Coachman is already slower to fire and load, and the DPS was so low it was one of the most worthless guns in the game despite how much the Freestar collective brags on Laredo weapons, that has been solved. You can now take that gun into a fight and murder spacers as intended. When you load up this mod you are going to see much higher numbers for the Coachmans kinetic damage, but this is not a God Mod. The DPS is not displayed. The DPS of weapons is determined by the ammo type, fire rate, and reload speed. Just because the Advanced Coachman now shows around 800 kinetic damage does not mean it’s doing 800 DPS. With this mod it now does roughly the same DPS as the Shotty.
This mod does increase the DPS of many weapons, but I do not see it as a God Mod because in my opinion, most of the guns in game were simply not realistically lethal.
The logic behind the adjustments is that if the weapon has a short barrel, then I increased the chance for critical damage. If the weapon was slow to reload and fire, the same. Some of the weapons in the game were tuned back. The Va Ruun inflictor has been tuned down by around 35%, but I added armor penetration. So it is more versatile. Andrejas Inflictor which only she can use, had a DPS of around 25% of the Inflictor we can spawn, but it had the Armor Penetration perk. So you know.
1 other thing. I increased the damage of explosives substantially. After playing Fallout 3, New Vegas, and Fallout 4, I feel that the explosives in this game just don’t have the same POW. I am not eh type at all to go for God Weapons or God Mods, I truly believe the weapons in Vanilla Starfield are under powered. I just couldn’t stand it anymore.
You should now be able to enjoy gun play with the full spectrum of Starfield weapons and increase the variety of your arsenal. Gone are the days of ruling the cosmos with nothing but an Inflictor. Sorry for that…… LOL
If any of you come across any weapons that feel too strong or weak, I’d like to hear about it.
Changelog:
V4.2
This is the same as the previous version but with adjustments to the Arc Welder and Rivet gun.
V4.1
Reduced Solstice DPS, adjusted grenade damage types. They are stronger, but maybe not strong enough yet.
V4.0
A few tweaks, and I’ve added appropriate damage types and more power to explosives. I want videos of your senseless Spacer slaughters.
Credits:
yarddogg



