
Each primer has a balanced, consistent unique crafting recipe and is unlocked after completing the appropriate research requirements.
Small Round Primers can be crafted for 1x Lead and 1x Copper after completing the Ammunition 1 research project.
Large Round Primers can be crafted for 1x Lead and 1x Copper after completing the Ammunition 2 research project.
Charged Diodes can be crafted for 1x Vanadium and 1x Zero Wire after completing the Ammunition 3 research project.
Magnetic Diodes can be crafted for 1x Cobalt and 1x Zero Wire after completing the Ammunition 3 research project.
Each primer crafting recipe requires the research project to be completed which itself requires the primer which will be unlocked in order to be completed. (Mouthful, I know!) This means that in order to be able to craft a specific primer, you must first use that primer in the research project you need to unlock crafting it. Okay basically you need to have a sample of the original thing first before you can make more of that thing.
How it works
This mod defines four new constructible object records – one for each ammo primer type – which add the primers to the industrial workbench crafting menu. Each constructible object entry has a condition form attached to it which checks if the player has completed the relevant research requirements. The primer entries do not show up in the industrial workbench menu if the relevant research has not yet been completed.
Installation:
Please install using a mod manager. I personally use and highly recommend Mod Organizer 2.
You can, of course, install this mod manually or with Vortex if either are your preference and you know how.
This mod is safe to install and remove mid-game.
Compatibility
This mod overwrites the 4 primers’ misc item records by adding to them appropriate workbench transforms and crafting sounds: [MISC:002C0D6C], [MISC:002C0D6D], [MISC:002C0D6F], & [MISC:002C0D71]
Credits:
skinnypig2



