Creation Kit Platform Extended for Starfield V0.6-b280-hotfix-1

Creation Kit Platform Extended for Starfield V0.5-b286

The powerful open-source platform makes numerous fixes and improvements to the Creation Kit editor from Bethesda. This is a continuation of two previously archived projects, as I am already confused in the code. The new implementation is based on the principle of modularity, which will allow for better control of development.

Issue
When choosing a theme, need to open the editor twice to completely change the theme.

Installation
Delete all previous versions of the mod and its libraries.
Extract the zip contents to your Starfield directory containing CreationKit.exe.
Configure any options in CreationKitPlatformExtended.ini.
Run the Creation Kit.
Done.

Requirements
SF Creation Kit
Microsoft Visual C++ 2022 Redistributable (x64)

FAQ
Q. What version does this require?
A. CKPE support version 1.14.74.0, 1.14.78.0, 1.15.216.0, 1.15.222.0.

Q. Is there something similar for Skyrim and Fallout 4?
A. Creation Kit Platform Extended for Skyrim, Creation Kit Platform Extended for Fallout 4.

Changelog:
Version 0.6-b280-hotfix-1
fixed constant crash when opening any Actors for 1.15.222 (only db changed)

Version 0.6-b280
New core ckpe, new version 1.15.222 support, remove some patches, no fully dlg defer (dialogs will load slower, not a ckpe issue, impossible to fix)

Credits:

perchik71

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