POI Integration Project V1.1

POI Integration Project V1.1

This mod adds 256 new planet manager branches which new POI’s can be added to.
By adding these branches all at once we can make sure mods don’t conflict with each other.

Can be used on Xbox as a dependancy.

User Guide:
Put this near the start of your load order.
Mods using this framework need to load afterwards.

This only applies to POIs that are generated when you enter a system or land on a planet. Quest and manually placed POIs dont need this framework.

New in 1.1.0:
Added 256 Planet scan nodes as well, these are used to place pois visible from space.

If you release a mod using this then put the slot used in the requirements notes.
Each Branch can be used by a mod to add hundreds of new POIs.

As shown below this only edits the PCM_BlockCreationRequest and PCM_ScanPlanetRequest top nodes, which means it should be compatible with most mods.

This allows multiple mods to add POI’s without clashing

As we see here mods using this framework you don’t need to override any Starfield.esm entries.

Create a Branch node under the PIP node you’ve chosen and then add content nodes to your new branch node.

Dont use more than one PIP node in your mod, there is no reason to. You can have mulitple branch nodes under a single PIP node with different conditions.

The CK editor for PCM_BlockCreationRequest supports drag and drop rearranging, meaning that you can start using PIP after youve made POIs and also change slot at will.

Changing slots should not effect saves games, as the tree is interpreted at runtime.

For now slots are going to be first come first serve, Im not planning on reserving anything.
If mods have the slots in the requirements then users can craft there own load order.
If two mods in a users load order use the same slot then the last one in the load order wins. This will just mean the first mods random POIs won’t spawn.

Future of PIP:
PIP will only need an update if Bethesda edit PCM_BlockCreationRequest, however there are branches below this where the orignal POIs live that Id expect them to use for expansions etc.

Credits:

kaosnyrb

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File File size
zip POI Integration Project-1-1 4 KB
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