Starfield Shader Injector V1.0

Starfield Shader Injector V1.0

A framework that allows people to use custom shader files without needing to rebuild or extract Starfield’s BA2 shader package. This mod does NOT provide new features on its own. It’s meant to be a dependency.

Requirements

Starfield Script Extender for Steam editions or an ASI loader (Install tutorial) for Game Pass editions.

Installation

Install with your mod manager of choice, e.g. Mod Organizer 2, Vortex, or…

For manual SFSE installs, place SFShaderInjector.dll in the corresponding Starfield\Data\SFSE\Plugins folder. An example path is: C:\steamapps\common\Starfield\Data\SFSE\Plugins\SFShaderInjector.dll

For manual ASI loader installs, place SFShaderInjector.asi in the game root directory next to Starfield.exe. An example path is: C:\XboxGames\Starfield\Content\SFShaderInjector.asi

Installing Custom Shaders

Shaders must be installed under the Data\shadersfx folder in the game’s root directory.

A Steam edition path looks like this:
C:\steamapps\common\Starfield\Data\shadersfx\ColorGradingMerge\ColorGradingMerge_FF81_cs.bin

A Game Pass edition path looks like this:
C:\XboxGames\Starfield\Content\Data\shadersfx\ColorGradingMerge\ColorGradingMerge_FF81_cs.bin

Configuration

Editing SFShaderInjector.ini is not required unless you plan on developing shaders for Starfield. Most users can safely ignore this file.

Logs
Diagnostic information is logged to SFShaderInjector.log in Documents\My Games\Starfield\SFSE\Logs for SFSE and in Documents\My Games\Starfield\Logs for ASI loaders.

Credits:

Nukem

Download mod

File File size
zip SSI-1_0 (ASILoader-1_7_36) 242 KB
zip SSI-1_0 (SFSE-1_7_36) 243 KB
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