A framework that allows people to use custom shader files without needing to rebuild or extract Starfield’s BA2 shader package. This mod does NOT provide new features on its own. It’s meant to be a dependency.
Requirements
Starfield Script Extender for Steam editions or an ASI loader (Install tutorial) for Game Pass editions.
Installation
Install with your mod manager of choice, e.g. Mod Organizer 2, Vortex, or…
For manual SFSE installs, place SFShaderInjector.dll in the corresponding Starfield\Data\SFSE\Plugins folder. An example path is: C:\steamapps\common\Starfield\Data\SFSE\Plugins\SFShaderInjector.dll
For manual ASI loader installs, place SFShaderInjector.asi in the game root directory next to Starfield.exe. An example path is: C:\XboxGames\Starfield\Content\SFShaderInjector.asi
Installing Custom Shaders
Shaders must be installed under the Data\shadersfx folder in the game’s root directory.
A Steam edition path looks like this:
C:\steamapps\common\Starfield\Data\shadersfx\ColorGradingMerge\ColorGradingMerge_FF81_cs.bin
A Game Pass edition path looks like this:
C:\XboxGames\Starfield\Content\Data\shadersfx\ColorGradingMerge\ColorGradingMerge_FF81_cs.bin
Configuration
Editing SFShaderInjector.ini is not required unless you plan on developing shaders for Starfield. Most users can safely ignore this file.
Logs
Diagnostic information is logged to SFShaderInjector.log in Documents\My Games\Starfield\SFSE\Logs for SFSE and in Documents\My Games\Starfield\Logs for ASI loaders.
Credits:
Nukem