Undiscovered Temples Fix V1.0

Undiscovered Temples Fix V1.0

Fixes the bug with Undiscovered Temples in the game’s UI so it won’t be higher than the actual number of temples there are to discover

The first time I played through the game, I was terribly confused when I ran out of Power from Beyond quests yet the UI was claiming I still had more temples to find. With this in mind, I put on my detective gear and got to work looking through the game scripts to see what was going on and eventually was able to come up with this fix.

The simple explanation for what this mod does is that when you are given an artifact, the game will increase the number of undiscovered temples by 1. This mod adds a check to the script so that if the game has already registered you as having that artifact then it won’t increase the number.

The longer explanation is that there are points in the game where the game will increase the number of undiscovered temples by calling a script function named “SetPlayerAcquiredArtifact”. The game has a few different points where it calls this when it shouldn’t such as near the beginning of New Game Plus where it calls this function three times before you have actually been given any artifacts, leaving you with more undiscovered temples than you should have. I did not change this part as I didn’t want to modify anything about how the game worked, only correct the bug, so the result is that you shouldn’t notice any differences in your game when installing this mod other than seeing the correct number of undiscovered temples in your UI.

Made using Caprica using decompiled scripts from Champollion
Requires Archive Invalidation to use
To install place the unzipped Scripts folder into your Starfield\Data folder or use your favourite mod manager

Credits:

Krevil

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File File size
7z Undiscovered Temples Fix-1-0 2 KB
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